vkd3d-shader/glsl: Implement VKD3DSIH_ADD.

This commit is contained in:
Atharva Nimbalkar
2021-08-28 14:32:54 +05:30
committed by Henri Verbeet
parent ae40184631
commit ab07637ee1
Notes: Henri Verbeet 2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
6 changed files with 27 additions and 6 deletions

View File

@@ -272,6 +272,24 @@ static void shader_glsl_unhandled(struct vkd3d_glsl_generator *gen, const struct
"Internal compiler error: Unhandled instruction %#x.", ins->opcode);
}
static void shader_glsl_binop(struct vkd3d_glsl_generator *gen,
const struct vkd3d_shader_instruction *ins, const char *op)
{
struct glsl_src src[2];
struct glsl_dst dst;
uint32_t mask;
mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
glsl_src_init(&src[0], gen, &ins->src[0], mask);
glsl_src_init(&src[1], gen, &ins->src[1], mask);
shader_glsl_print_assignment(gen, &dst, "%s %s %s", src[0].str->buffer, op, src[1].str->buffer);
glsl_src_cleanup(&src[1], &gen->string_buffers);
glsl_src_cleanup(&src[0], &gen->string_buffers);
glsl_dst_cleanup(&dst, &gen->string_buffers);
}
static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
struct glsl_src src;
@@ -431,6 +449,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
switch (ins->opcode)
{
case VKD3DSIH_ADD:
shader_glsl_binop(gen, ins, "+");
break;
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT:
case VKD3DSIH_DCL_OUTPUT_SIV: