vkd3d-shader/ir: Don't preallocate instructions in vsir_cfg_structure_list_emit_block().

This commit is contained in:
Francisco Casas
2025-10-08 01:35:20 -03:00
committed by Henri Verbeet
parent 26d1f4c78d
commit aa8c935030
Notes: Henri Verbeet 2025-10-08 13:51:10 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1777

View File

@@ -6829,23 +6829,14 @@ static enum vkd3d_result vsir_cfg_structure_list_emit_block(struct vsir_cfg *cfg
struct vsir_cfg_emit_target *target = cfg->target;
struct vkd3d_shader_instruction *ins, *end, *dst;
struct vsir_program_iterator it;
size_t ins_count = 0;
it = block->begin;
end = vsir_program_iterator_current(&block->end);
for (ins = vsir_program_iterator_current(&it); ins != end; ins = vsir_program_iterator_next(&it))
{
++ins_count;
}
if (!shader_instruction_array_reserve(&target->instructions, target->instructions.count + ins_count))
return VKD3D_ERROR_OUT_OF_MEMORY;
it = block->begin;
for (ins = vsir_program_iterator_current(&it); ins != end; ins = vsir_program_iterator_next(&it))
{
dst = shader_instruction_array_append(&target->instructions);
if (!(dst = shader_instruction_array_append(&target->instructions)))
return VKD3D_ERROR_OUT_OF_MEMORY;
VKD3D_ASSERT(dst);
*dst = *ins;
}