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vkd3d-shader: Return void from hlsl_pop_scope().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
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db1765c283
commit
aa52cb10b4
@@ -646,7 +646,7 @@ void hlsl_report_message(const struct source_location loc,
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enum hlsl_error_level level, const char *fmt, ...) VKD3D_PRINTF_FUNC(3,4) DECLSPEC_HIDDEN;
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void hlsl_push_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
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BOOL hlsl_pop_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
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void hlsl_pop_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
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struct hlsl_type *hlsl_type_clone(struct hlsl_type *old, unsigned int default_majority) DECLSPEC_HIDDEN;
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BOOL hlsl_type_compare(const struct hlsl_type *t1, const struct hlsl_type *t2) DECLSPEC_HIDDEN;
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