vkd3d-shader/hlsl: Emit a hlsl_fixme() for HLSL_IR_CALL instructions.

Avoid outputting invalid shaders.
This commit is contained in:
Zebediah Figura
2023-01-30 13:29:17 -06:00
committed by Alexandre Julliard
parent f9e7cb6345
commit aa3badbd9d
Notes: Alexandre Julliard 2023-01-31 22:50:33 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/65
8 changed files with 39 additions and 31 deletions

View File

@@ -7,7 +7,7 @@ size (1, 1)
0.1 0.2 0.3 0.4
[compute shader]
[compute shader todo]
RWTexture2D<float4> u;
@@ -23,5 +23,5 @@ void main()
}
[test]
dispatch 1 1 1
todo dispatch 1 1 1
todo probe uav 0 (0, 0) rgba (0.1, 0.3, 0.3, 0.5)