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vkd3d-shader/hlsl: Emit a hlsl_fixme() for HLSL_IR_CALL instructions.
Avoid outputting invalid shaders.
This commit is contained in:
committed by
Alexandre Julliard
parent
f9e7cb6345
commit
aa3badbd9d
Notes:
Alexandre Julliard
2023-01-31 22:50:33 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/65
@ -118,7 +118,7 @@ void func()
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{
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}
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[pixel shader]
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[pixel shader todo]
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float func(in float a, out float b, inout float c)
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{
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@ -139,10 +139,10 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo draw quad
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todo probe all rgba (0.5, 0.6, 0.7, 0)
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[pixel shader]
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[pixel shader todo]
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void func(in float a, inout float2 b)
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{
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@ -160,7 +160,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo draw quad
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todo probe all rgba (0.6, 0.1, 0.5, 0)
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% Recursion is forbidden.
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