mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Allow lowering separate sampler arrays on deref offset 0.
This commit is contained in:
committed by
Henri Verbeet
parent
2c9269ac3a
commit
aa3a716249
Notes:
Henri Verbeet
2024-12-10 15:58:19 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1303
@@ -114,7 +114,7 @@ if(sm<4) probe (0, 0) rgba(1, 1, 1, 11)
|
||||
if(sm>=4) probe (0, 0) rgba(10, 10, 10, 11)
|
||||
|
||||
|
||||
[pixel shader todo(sm<4)]
|
||||
[pixel shader]
|
||||
Texture2D tex;
|
||||
sampler sam[2];
|
||||
|
||||
@@ -124,7 +124,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(sm<4 | msl) draw quad
|
||||
todo(msl) draw quad
|
||||
probe (0, 0) rgba (21, 21, 21, 11)
|
||||
|
||||
|
||||
@@ -206,7 +206,7 @@ if(sm<4) probe (0, 0) rgba(453021, 453021, 453021, 111111)
|
||||
if(sm>=4) probe (0, 0) rgba(12333, 12333, 12333, 111111)
|
||||
|
||||
|
||||
[pixel shader todo(sm<4)]
|
||||
[pixel shader]
|
||||
Texture2D texA;
|
||||
sampler samA[2];
|
||||
Texture2D texB[2];
|
||||
@@ -221,7 +221,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(sm<4 | msl) draw quad
|
||||
todo(msl) draw quad
|
||||
if(sm<4) probe (0, 0) rgba(4351, 4351, 4351, 1111)
|
||||
if(sm>=4) probe (0, 0) rgba(3125, 3125, 3125, 1111)
|
||||
|
||||
|
Reference in New Issue
Block a user