vkd3d-shader/hlsl: Allow lowering separate sampler arrays on deref offset 0.

This commit is contained in:
Francisco Casas
2024-12-04 15:44:48 -03:00
committed by Henri Verbeet
parent 2c9269ac3a
commit aa3a716249
Notes: Henri Verbeet 2024-12-10 15:58:19 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1303
2 changed files with 16 additions and 7 deletions

View File

@@ -114,7 +114,7 @@ if(sm<4) probe (0, 0) rgba(1, 1, 1, 11)
if(sm>=4) probe (0, 0) rgba(10, 10, 10, 11)
[pixel shader todo(sm<4)]
[pixel shader]
Texture2D tex;
sampler sam[2];
@@ -124,7 +124,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (21, 21, 21, 11)
@@ -206,7 +206,7 @@ if(sm<4) probe (0, 0) rgba(453021, 453021, 453021, 111111)
if(sm>=4) probe (0, 0) rgba(12333, 12333, 12333, 111111)
[pixel shader todo(sm<4)]
[pixel shader]
Texture2D texA;
sampler samA[2];
Texture2D texB[2];
@@ -221,7 +221,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | msl) draw quad
todo(msl) draw quad
if(sm<4) probe (0, 0) rgba(4351, 4351, 4351, 1111)
if(sm>=4) probe (0, 0) rgba(3125, 3125, 3125, 1111)