vkd3d-shader: Add a 64-bit immediate constant register type.

Based in part on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-07-30 23:27:20 +10:00
committed by Alexandre Julliard
parent 341f9745fd
commit a9eadaa06a
3 changed files with 52 additions and 7 deletions

View File

@@ -722,6 +722,17 @@ static void shader_print_float_literal(struct vkd3d_d3d_asm_compiler *compiler,
prefix, compiler->colours.literal, f, compiler->colours.reset, suffix);
}
static void shader_print_double_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, double d, const char *suffix)
{
if (isfinite(d) && signbit(d))
vkd3d_string_buffer_printf(&compiler->buffer, "%s-%s%.15e%s%s",
prefix, compiler->colours.literal, -d, compiler->colours.reset, suffix);
else
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%.15e%s%s",
prefix, compiler->colours.literal, d, compiler->colours.reset, suffix);
}
static void shader_print_int_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, int i, const char *suffix)
{
@@ -886,6 +897,10 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_addline(buffer, "l");
break;
case VKD3DSPR_IMMCONST64:
shader_addline(buffer, "d");
break;
case VKD3DSPR_CONSTBUFFER:
shader_addline(buffer, "cb");
is_descriptor = true;
@@ -1058,6 +1073,29 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
}
shader_addline(buffer, ")");
}
else if (reg->type == VKD3DSPR_IMMCONST64)
{
shader_addline(buffer, "%s(", compiler->colours.reset);
/* A double2 vector is treated as a float4 vector in enum vkd3d_immconst_type. */
if (reg->immconst_type == VKD3D_IMMCONST_SCALAR || reg->immconst_type == VKD3D_IMMCONST_VEC4)
{
if (reg->data_type == VKD3D_DATA_DOUBLE)
{
shader_print_double_literal(compiler, "", reg->u.immconst_double[0], "");
if (reg->immconst_type == VKD3D_IMMCONST_VEC4)
shader_print_double_literal(compiler, ", ", reg->u.immconst_double[1], "");
}
else
{
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
}
}
else
{
shader_addline(buffer, "<unhandled immconst_type %#x>", reg->immconst_type);
}
shader_addline(buffer, ")");
}
else if (reg->type != VKD3DSPR_RASTOUT
&& reg->type != VKD3DSPR_MISCTYPE
&& reg->type != VKD3DSPR_NULL)
@@ -1181,7 +1219,8 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
default: shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier);
}
if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_SAMPLER)
if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_IMMCONST64
&& param->reg.type != VKD3DSPR_SAMPLER)
{
static const char swizzle_chars[] = "xyzw";
DWORD swizzle_x = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(0)) & VKD3D_SHADER_SWIZZLE_MASK;