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tests: Add test for creating unordered access views.
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8f250bf471
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@ -1914,7 +1914,7 @@ static void test_create_sampler(void)
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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heap_desc.NodeMask = 0;
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heap_desc.NodeMask = 0;
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
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cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
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cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
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memset(&sampler_desc, 0, sizeof(sampler_desc));
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memset(&sampler_desc, 0, sizeof(sampler_desc));
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@ -1956,6 +1956,80 @@ static void test_create_sampler(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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}
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static void test_create_unordered_access_view(void)
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{
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D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
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D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
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D3D12_RESOURCE_DESC resource_desc;
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unsigned int descriptor_size;
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ID3D12DescriptorHeap *heap;
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ID3D12Resource *resource;
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ID3D12Device *device;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(device,
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D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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trace("CBV/SRV/UAV descriptor size: %u.\n", descriptor_size);
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ok(descriptor_size, "Got unexpected descriptor size %#x.\n", descriptor_size);
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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heap_desc.NumDescriptors = 16;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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heap_desc.NodeMask = 0;
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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resource_desc.Alignment = 0;
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resource_desc.Width = 64 * sizeof(float);
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resource_desc.Height = 1;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_UNKNOWN;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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hr = ID3D12Device_CreateCommittedResource(device,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS, NULL,
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&IID_ID3D12Resource, (void **)&resource);
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ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
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cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
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uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
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uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
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uav_desc.Buffer.FirstElement = 0;
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uav_desc.Buffer.NumElements = resource_desc.Width / sizeof(float);
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uav_desc.Buffer.StructureByteStride = 0;
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uav_desc.Buffer.CounterOffsetInBytes = 0;
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uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
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ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_handle);
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cpu_handle.ptr += descriptor_size;
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/* The following call fails. Buffer views cannot be created for compressed formats. */
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uav_desc.Format = DXGI_FORMAT_BC1_UNORM;
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ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_handle);
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ID3D12Resource_Release(resource);
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refcount = ID3D12DescriptorHeap_Release(heap);
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ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_create_root_signature(void)
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static void test_create_root_signature(void)
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{
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{
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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@ -7960,6 +8034,7 @@ START_TEST(d3d12)
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run_test(test_create_committed_resource);
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run_test(test_create_committed_resource);
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run_test(test_create_descriptor_heap);
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run_test(test_create_descriptor_heap);
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run_test(test_create_sampler);
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run_test(test_create_sampler);
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run_test(test_create_unordered_access_view);
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run_test(test_create_root_signature);
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run_test(test_create_root_signature);
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run_test(test_create_pipeline_state);
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run_test(test_create_pipeline_state);
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run_test(test_create_fence);
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run_test(test_create_fence);
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