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vkd3d: Allocate temporary arrays on the stack in d3d12_command_list_update_push_descriptors().
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Notes:
Henri Verbeet
2024-07-17 15:59:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/945
@ -2977,30 +2977,20 @@ static void d3d12_command_list_update_push_descriptors(struct d3d12_command_list
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enum vkd3d_pipeline_bind_point bind_point)
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enum vkd3d_pipeline_bind_point bind_point)
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{
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{
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struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
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struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
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VkWriteDescriptorSet descriptor_writes[ARRAY_SIZE(bindings->push_descriptors)] = {0};
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VkDescriptorBufferInfo buffer_infos[ARRAY_SIZE(bindings->push_descriptors)] = {0};
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const struct d3d12_root_signature *root_signature = bindings->root_signature;
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const struct d3d12_root_signature *root_signature = bindings->root_signature;
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VkWriteDescriptorSet *descriptor_writes = NULL, *current_descriptor_write;
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const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
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const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
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VkDescriptorBufferInfo *buffer_infos = NULL, *current_buffer_info;
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const struct d3d12_root_parameter *root_parameter;
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const struct d3d12_root_parameter *root_parameter;
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struct vkd3d_push_descriptor *push_descriptor;
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struct vkd3d_push_descriptor *push_descriptor;
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struct d3d12_device *device = list->device;
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struct d3d12_device *device = list->device;
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VkDescriptorBufferInfo *vk_buffer_info;
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VkDescriptorBufferInfo *vk_buffer_info;
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unsigned int i, descriptor_count;
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unsigned int i, descriptor_count = 0;
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VkBufferView *vk_buffer_view;
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VkBufferView *vk_buffer_view;
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if (!bindings->push_descriptor_dirty_mask)
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if (!bindings->push_descriptor_dirty_mask)
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return;
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return;
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descriptor_count = vkd3d_popcount(bindings->push_descriptor_dirty_mask);
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if (!(descriptor_writes = vkd3d_calloc(descriptor_count, sizeof(*descriptor_writes))))
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return;
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if (!(buffer_infos = vkd3d_calloc(descriptor_count, sizeof(*buffer_infos))))
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goto done;
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descriptor_count = 0;
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current_buffer_info = buffer_infos;
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current_descriptor_write = descriptor_writes;
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for (i = 0; i < ARRAY_SIZE(bindings->push_descriptors); ++i)
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for (i = 0; i < ARRAY_SIZE(bindings->push_descriptors); ++i)
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{
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{
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if (!(bindings->push_descriptor_dirty_mask & (1u << i)))
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if (!(bindings->push_descriptor_dirty_mask & (1u << i)))
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@ -3012,7 +3002,7 @@ static void d3d12_command_list_update_push_descriptors(struct d3d12_command_list
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if (root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV)
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if (root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV)
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{
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{
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vk_buffer_view = NULL;
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vk_buffer_view = NULL;
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vk_buffer_info = current_buffer_info;
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vk_buffer_info = &buffer_infos[descriptor_count];
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vk_buffer_info->buffer = push_descriptor->u.cbv.vk_buffer;
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vk_buffer_info->buffer = push_descriptor->u.cbv.vk_buffer;
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vk_buffer_info->offset = push_descriptor->u.cbv.offset;
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vk_buffer_info->offset = push_descriptor->u.cbv.offset;
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vk_buffer_info->range = VK_WHOLE_SIZE;
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vk_buffer_info->range = VK_WHOLE_SIZE;
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@ -3023,21 +3013,15 @@ static void d3d12_command_list_update_push_descriptors(struct d3d12_command_list
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vk_buffer_info = NULL;
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vk_buffer_info = NULL;
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}
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}
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if (!vk_write_descriptor_set_from_root_descriptor(current_descriptor_write,
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if (!vk_write_descriptor_set_from_root_descriptor(&descriptor_writes[descriptor_count],
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root_parameter, bindings->descriptor_sets[0], vk_buffer_view, vk_buffer_info))
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root_parameter, bindings->descriptor_sets[0], vk_buffer_view, vk_buffer_info))
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continue;
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continue;
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++descriptor_count;
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++descriptor_count;
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++current_descriptor_write;
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++current_buffer_info;
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}
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}
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VK_CALL(vkUpdateDescriptorSets(device->vk_device, descriptor_count, descriptor_writes, 0, NULL));
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VK_CALL(vkUpdateDescriptorSets(device->vk_device, descriptor_count, descriptor_writes, 0, NULL));
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bindings->push_descriptor_dirty_mask = 0;
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bindings->push_descriptor_dirty_mask = 0;
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done:
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vkd3d_free(descriptor_writes);
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vkd3d_free(buffer_infos);
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}
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}
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static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_command_list *list,
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static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_command_list *list,
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