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tests: Introduce universal create_command_queue() helper.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
3c44195206
commit
a81f21004f
@@ -35,7 +35,6 @@ static void recreate_command_list_(unsigned int line, ID3D12Device *device,
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static void test_invalid_texture_resource_barriers(void)
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{
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ID3D12Resource *texture, *readback_buffer, *upload_buffer;
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D3D12_COMMAND_QUEUE_DESC command_queue_desc;
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ID3D12CommandAllocator *command_allocator;
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ID3D12GraphicsCommandList *command_list;
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ID3D12CommandQueue *queue;
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@@ -49,13 +48,7 @@ static void test_invalid_texture_resource_barriers(void)
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return;
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}
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command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
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command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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command_queue_desc.NodeMask = 0;
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hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
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&IID_ID3D12CommandQueue, (void **)&queue);
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ok(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
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queue = create_command_queue(device, D3D12_COMMAND_LIST_TYPE_DIRECT, D3D12_COMMAND_QUEUE_PRIORITY_NORMAL);
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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