vkd3d-shader/msl: Implement VKD3DSIH_LTO.

This commit is contained in:
Feifan He
2024-12-02 23:55:28 +08:00
committed by Henri Verbeet
parent 24753747a1
commit a81a9fb7bc
Notes: Henri Verbeet 2024-12-03 14:57:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1291
5 changed files with 17 additions and 14 deletions

View File

@@ -13,23 +13,23 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (3.14159274, 0.0, 0.0, 0.0) 128
uniform 0 float4 -0.5 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.094441441, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.57072878, 0.0, 0.0, 0.0) 1024
uniform 0 float4 0.5 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.04715133, 0.0, 0.0, 0.0) 512
uniform 0 float4 1.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0) 128
[pixel shader]