vkd3d-shader/msl: Implement VKD3DSIH_LTO.

This commit is contained in:
Feifan He
2024-12-02 23:55:28 +08:00
committed by Henri Verbeet
parent 24753747a1
commit a81a9fb7bc
Notes: Henri Verbeet 2024-12-03 14:57:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1291
5 changed files with 17 additions and 14 deletions

View File

@@ -567,6 +567,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_GEO:
msl_relop(gen, ins, ">=");
break;
case VKD3DSIH_LTO:
msl_relop(gen, ins, "<");
break;
case VKD3DSIH_INE:
case VKD3DSIH_NEU:
msl_relop(gen, ins, "!=");