tests/hlsl: Add a test for SV_GroupThreadID.

This commit is contained in:
Giovanni Mascellani
2025-10-01 21:46:26 +02:00
committed by Henri Verbeet
parent f21b487bf9
commit a815e625d6
Notes: Henri Verbeet 2025-10-03 00:56:03 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1765

View File

@@ -76,3 +76,19 @@ todo(glsl | msl) dispatch 13 13 1
probe uav 0 (0, 0) u32(0, 0, 0, 1)
probe uav 0 (14, 38) u32(3, 9, 0, 1)
probe uav 0 (49, 49) u32(12, 12, 0, 1)
[compute shader]
RWTexture2D<uint4> u;
[numthreads(4, 4, 1)]
void main(uint3 thread_id : SV_DispatchThreadId, uint3 group_thread_id : SV_GroupThreadID)
{
if (thread_id.x < 50 && thread_id.y < 50)
u[thread_id.xy] = uint4(group_thread_id, 1);
}
[test]
todo(glsl | msl) dispatch 13 13 1
probe uav 0 (0, 0) u32(0, 0, 0, 1)
probe uav 0 (14, 39) u32(2, 3, 0, 1)
probe uav 0 (49, 49) u32(1, 1, 0, 1)