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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Avoid BOOL.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
6bcee19960
commit
a7aaa09eb3
@ -511,9 +511,9 @@ static const enum vkd3d_data_type data_type_table[] =
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/* VKD3D_SM4_DATA_FLOAT */ VKD3D_DATA_FLOAT,
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};
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static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param);
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static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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static bool shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param);
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static void shader_sm4_read_conditional_op(struct vkd3d_shader_instruction *ins,
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@ -1345,7 +1345,7 @@ void shader_sm4_read_header(void *data, const DWORD **ptr, struct vkd3d_shader_v
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*shader_version = priv->shader_version;
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}
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static BOOL shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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static bool shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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DWORD addressing, struct vkd3d_shader_register_index *reg_idx)
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{
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if (addressing & VKD3D_SM4_ADDRESSING_RELATIVE)
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@ -1355,7 +1355,7 @@ static BOOL shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **p
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if (!(reg_idx->rel_addr = rel_addr))
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{
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ERR("Failed to get src param for relative addressing.\n");
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return FALSE;
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return false;
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}
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if (addressing & VKD3D_SM4_ADDRESSING_OFFSET)
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@ -1370,10 +1370,10 @@ static BOOL shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **p
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reg_idx->offset = *(*ptr)++;
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}
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return TRUE;
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return true;
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}
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static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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enum vkd3d_data_type data_type, struct vkd3d_shader_register *param,
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enum vkd3d_shader_src_modifier *modifier)
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{
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@ -1383,7 +1383,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
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if (*ptr >= end)
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{
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WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
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return FALSE;
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return false;
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}
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token = *(*ptr)++;
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@ -1407,7 +1407,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
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if (*ptr >= end)
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{
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WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
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return FALSE;
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return false;
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}
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m = *(*ptr)++;
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@ -1449,7 +1449,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
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if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[0])))
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{
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ERR("Failed to read register index.\n");
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return FALSE;
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return false;
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}
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}
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@ -1464,7 +1464,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
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if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[1])))
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{
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ERR("Failed to read register index.\n");
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return FALSE;
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return false;
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}
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}
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@ -1483,7 +1483,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
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if (end - *ptr < 1)
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{
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WARN("Invalid ptr %p, end %p.\n", *ptr, end);
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return FALSE;
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return false;
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}
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memcpy(param->u.immconst_uint, *ptr, 1 * sizeof(DWORD));
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*ptr += 1;
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@ -1494,7 +1494,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
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if (end - *ptr < VKD3D_VEC4_SIZE)
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{
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WARN("Invalid ptr %p, end %p.\n", *ptr, end);
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return FALSE;
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return false;
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}
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memcpy(param->u.immconst_uint, *ptr, VKD3D_VEC4_SIZE * sizeof(DWORD));
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*ptr += 4;
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@ -1508,10 +1508,10 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
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map_register(priv, param);
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return TRUE;
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return true;
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}
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static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param)
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{
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DWORD token;
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@ -1519,14 +1519,14 @@ static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
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if (*ptr >= end)
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{
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WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
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return FALSE;
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return false;
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}
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token = **ptr;
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if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers))
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{
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ERR("Failed to read parameter.\n");
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return FALSE;
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return false;
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}
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if (src_param->reg.type == VKD3DSPR_IMMCONST)
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@ -1559,7 +1559,7 @@ static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
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}
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}
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return TRUE;
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return true;
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}
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static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg)
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@ -1579,7 +1579,7 @@ static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *re
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}
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}
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static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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static bool shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param)
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{
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enum vkd3d_shader_src_modifier modifier;
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@ -1588,20 +1588,20 @@ static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD *
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if (*ptr >= end)
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{
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WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
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return FALSE;
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return false;
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}
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token = **ptr;
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if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier))
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{
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ERR("Failed to read parameter.\n");
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return FALSE;
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return false;
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}
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if (modifier != VKD3DSPSM_NONE)
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{
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ERR("Invalid source modifier %#x on destination register.\n", modifier);
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return FALSE;
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return false;
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}
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dst_param->write_mask = (token & VKD3D_SM4_WRITEMASK_MASK) >> VKD3D_SM4_WRITEMASK_SHIFT;
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@ -1611,7 +1611,7 @@ static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD *
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dst_param->modifiers = 0;
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dst_param->shift = 0;
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return TRUE;
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return true;
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}
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static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_shader_instruction *ins)
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@ -1756,7 +1756,7 @@ fail:
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return;
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}
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BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
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bool shader_sm4_is_end(void *data, const DWORD **ptr)
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{
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struct vkd3d_sm4_data *priv = data;
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return *ptr == priv->end;
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@ -1775,7 +1775,7 @@ BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
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#define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
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#define TAG_RTS0 MAKE_TAG('R', 'T', 'S', '0')
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static BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
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static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)
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{
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return !count || (data_size - offset) / count >= size;
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}
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@ -313,17 +313,17 @@ static void string_buffer_clear(struct vkd3d_string_buffer *buffer)
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buffer->content_size = 0;
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}
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static BOOL string_buffer_init(struct vkd3d_string_buffer *buffer)
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static bool string_buffer_init(struct vkd3d_string_buffer *buffer)
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{
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buffer->buffer_size = 32;
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if (!(buffer->buffer = vkd3d_malloc(buffer->buffer_size)))
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{
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ERR("Failed to allocate shader buffer memory.\n");
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return FALSE;
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return false;
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}
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string_buffer_clear(buffer);
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return TRUE;
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return true;
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}
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static void string_buffer_free(struct vkd3d_string_buffer *buffer)
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@ -331,7 +331,7 @@ static void string_buffer_free(struct vkd3d_string_buffer *buffer)
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vkd3d_free(buffer->buffer);
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}
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static BOOL string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
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static bool string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
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{
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unsigned int new_buffer_size = buffer->buffer_size * 2;
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char *new_buffer;
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@ -342,11 +342,11 @@ static BOOL string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
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{
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ERR("Failed to grow buffer.\n");
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buffer->buffer[buffer->content_size] = '\0';
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return FALSE;
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return false;
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}
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buffer->buffer = new_buffer;
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buffer->buffer_size = new_buffer_size;
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return TRUE;
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return true;
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}
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static int shader_vaddline(struct vkd3d_string_buffer *buffer, const char *format, va_list args)
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@ -774,7 +774,7 @@ struct vkd3d_shader_instruction
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} declaration;
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};
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static inline BOOL vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins)
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static inline bool vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins)
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{
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return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
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}
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@ -793,7 +793,7 @@ void shader_sm4_read_header(void *data, const DWORD **ptr,
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struct vkd3d_shader_version *shader_version) DECLSPEC_HIDDEN;
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void shader_sm4_read_instruction(void *data, const DWORD **ptr,
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struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
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BOOL shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
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bool shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
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int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
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struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
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