vkd3d-shader: Avoid BOOL.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-12-11 15:48:04 +01:00 committed by Alexandre Julliard
parent 6bcee19960
commit a7aaa09eb3
3 changed files with 32 additions and 32 deletions

View File

@ -511,9 +511,9 @@ static const enum vkd3d_data_type data_type_table[] =
/* VKD3D_SM4_DATA_FLOAT */ VKD3D_DATA_FLOAT,
};
static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param);
static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
static bool shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param);
static void shader_sm4_read_conditional_op(struct vkd3d_shader_instruction *ins,
@ -1345,7 +1345,7 @@ void shader_sm4_read_header(void *data, const DWORD **ptr, struct vkd3d_shader_v
*shader_version = priv->shader_version;
}
static BOOL shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
static bool shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
DWORD addressing, struct vkd3d_shader_register_index *reg_idx)
{
if (addressing & VKD3D_SM4_ADDRESSING_RELATIVE)
@ -1355,7 +1355,7 @@ static BOOL shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **p
if (!(reg_idx->rel_addr = rel_addr))
{
ERR("Failed to get src param for relative addressing.\n");
return FALSE;
return false;
}
if (addressing & VKD3D_SM4_ADDRESSING_OFFSET)
@ -1370,10 +1370,10 @@ static BOOL shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **p
reg_idx->offset = *(*ptr)++;
}
return TRUE;
return true;
}
static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_register *param,
enum vkd3d_shader_src_modifier *modifier)
{
@ -1383,7 +1383,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
if (*ptr >= end)
{
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE;
return false;
}
token = *(*ptr)++;
@ -1407,7 +1407,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
if (*ptr >= end)
{
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE;
return false;
}
m = *(*ptr)++;
@ -1449,7 +1449,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[0])))
{
ERR("Failed to read register index.\n");
return FALSE;
return false;
}
}
@ -1464,7 +1464,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[1])))
{
ERR("Failed to read register index.\n");
return FALSE;
return false;
}
}
@ -1483,7 +1483,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
if (end - *ptr < 1)
{
WARN("Invalid ptr %p, end %p.\n", *ptr, end);
return FALSE;
return false;
}
memcpy(param->u.immconst_uint, *ptr, 1 * sizeof(DWORD));
*ptr += 1;
@ -1494,7 +1494,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
if (end - *ptr < VKD3D_VEC4_SIZE)
{
WARN("Invalid ptr %p, end %p.\n", *ptr, end);
return FALSE;
return false;
}
memcpy(param->u.immconst_uint, *ptr, VKD3D_VEC4_SIZE * sizeof(DWORD));
*ptr += 4;
@ -1508,10 +1508,10 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
map_register(priv, param);
return TRUE;
return true;
}
static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param)
{
DWORD token;
@ -1519,14 +1519,14 @@ static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
if (*ptr >= end)
{
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE;
return false;
}
token = **ptr;
if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers))
{
ERR("Failed to read parameter.\n");
return FALSE;
return false;
}
if (src_param->reg.type == VKD3DSPR_IMMCONST)
@ -1559,7 +1559,7 @@ static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
}
}
return TRUE;
return true;
}
static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg)
@ -1579,7 +1579,7 @@ static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *re
}
}
static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
static bool shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param)
{
enum vkd3d_shader_src_modifier modifier;
@ -1588,20 +1588,20 @@ static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD *
if (*ptr >= end)
{
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE;
return false;
}
token = **ptr;
if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier))
{
ERR("Failed to read parameter.\n");
return FALSE;
return false;
}
if (modifier != VKD3DSPSM_NONE)
{
ERR("Invalid source modifier %#x on destination register.\n", modifier);
return FALSE;
return false;
}
dst_param->write_mask = (token & VKD3D_SM4_WRITEMASK_MASK) >> VKD3D_SM4_WRITEMASK_SHIFT;
@ -1611,7 +1611,7 @@ static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD *
dst_param->modifiers = 0;
dst_param->shift = 0;
return TRUE;
return true;
}
static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_shader_instruction *ins)
@ -1756,7 +1756,7 @@ fail:
return;
}
BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
bool shader_sm4_is_end(void *data, const DWORD **ptr)
{
struct vkd3d_sm4_data *priv = data;
return *ptr == priv->end;
@ -1775,7 +1775,7 @@ BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
#define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
#define TAG_RTS0 MAKE_TAG('R', 'T', 'S', '0')
static BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)
{
return !count || (data_size - offset) / count >= size;
}

View File

@ -313,17 +313,17 @@ static void string_buffer_clear(struct vkd3d_string_buffer *buffer)
buffer->content_size = 0;
}
static BOOL string_buffer_init(struct vkd3d_string_buffer *buffer)
static bool string_buffer_init(struct vkd3d_string_buffer *buffer)
{
buffer->buffer_size = 32;
if (!(buffer->buffer = vkd3d_malloc(buffer->buffer_size)))
{
ERR("Failed to allocate shader buffer memory.\n");
return FALSE;
return false;
}
string_buffer_clear(buffer);
return TRUE;
return true;
}
static void string_buffer_free(struct vkd3d_string_buffer *buffer)
@ -331,7 +331,7 @@ static void string_buffer_free(struct vkd3d_string_buffer *buffer)
vkd3d_free(buffer->buffer);
}
static BOOL string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
static bool string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
{
unsigned int new_buffer_size = buffer->buffer_size * 2;
char *new_buffer;
@ -342,11 +342,11 @@ static BOOL string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
{
ERR("Failed to grow buffer.\n");
buffer->buffer[buffer->content_size] = '\0';
return FALSE;
return false;
}
buffer->buffer = new_buffer;
buffer->buffer_size = new_buffer_size;
return TRUE;
return true;
}
static int shader_vaddline(struct vkd3d_string_buffer *buffer, const char *format, va_list args)

View File

@ -774,7 +774,7 @@ struct vkd3d_shader_instruction
} declaration;
};
static inline BOOL vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins)
static inline bool vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins)
{
return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
}
@ -793,7 +793,7 @@ void shader_sm4_read_header(void *data, const DWORD **ptr,
struct vkd3d_shader_version *shader_version) DECLSPEC_HIDDEN;
void shader_sm4_read_instruction(void *data, const DWORD **ptr,
struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
BOOL shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
bool shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;