vkd3d-shader: Avoid BOOL.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-12-11 15:48:04 +01:00
committed by Alexandre Julliard
parent 6bcee19960
commit a7aaa09eb3
3 changed files with 32 additions and 32 deletions

View File

@@ -511,9 +511,9 @@ static const enum vkd3d_data_type data_type_table[] =
/* VKD3D_SM4_DATA_FLOAT */ VKD3D_DATA_FLOAT, /* VKD3D_SM4_DATA_FLOAT */ VKD3D_DATA_FLOAT,
}; };
static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param); enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param);
static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, static bool shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param); enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param);
static void shader_sm4_read_conditional_op(struct vkd3d_shader_instruction *ins, static void shader_sm4_read_conditional_op(struct vkd3d_shader_instruction *ins,
@@ -1345,7 +1345,7 @@ void shader_sm4_read_header(void *data, const DWORD **ptr, struct vkd3d_shader_v
*shader_version = priv->shader_version; *shader_version = priv->shader_version;
} }
static BOOL shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, static bool shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
DWORD addressing, struct vkd3d_shader_register_index *reg_idx) DWORD addressing, struct vkd3d_shader_register_index *reg_idx)
{ {
if (addressing & VKD3D_SM4_ADDRESSING_RELATIVE) if (addressing & VKD3D_SM4_ADDRESSING_RELATIVE)
@@ -1355,7 +1355,7 @@ static BOOL shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **p
if (!(reg_idx->rel_addr = rel_addr)) if (!(reg_idx->rel_addr = rel_addr))
{ {
ERR("Failed to get src param for relative addressing.\n"); ERR("Failed to get src param for relative addressing.\n");
return FALSE; return false;
} }
if (addressing & VKD3D_SM4_ADDRESSING_OFFSET) if (addressing & VKD3D_SM4_ADDRESSING_OFFSET)
@@ -1370,10 +1370,10 @@ static BOOL shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **p
reg_idx->offset = *(*ptr)++; reg_idx->offset = *(*ptr)++;
} }
return TRUE; return true;
} }
static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_register *param, enum vkd3d_data_type data_type, struct vkd3d_shader_register *param,
enum vkd3d_shader_src_modifier *modifier) enum vkd3d_shader_src_modifier *modifier)
{ {
@@ -1383,7 +1383,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
if (*ptr >= end) if (*ptr >= end)
{ {
WARN("Invalid ptr %p >= end %p.\n", *ptr, end); WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE; return false;
} }
token = *(*ptr)++; token = *(*ptr)++;
@@ -1407,7 +1407,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
if (*ptr >= end) if (*ptr >= end)
{ {
WARN("Invalid ptr %p >= end %p.\n", *ptr, end); WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE; return false;
} }
m = *(*ptr)++; m = *(*ptr)++;
@@ -1449,7 +1449,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[0]))) if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[0])))
{ {
ERR("Failed to read register index.\n"); ERR("Failed to read register index.\n");
return FALSE; return false;
} }
} }
@@ -1464,7 +1464,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[1]))) if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[1])))
{ {
ERR("Failed to read register index.\n"); ERR("Failed to read register index.\n");
return FALSE; return false;
} }
} }
@@ -1483,7 +1483,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
if (end - *ptr < 1) if (end - *ptr < 1)
{ {
WARN("Invalid ptr %p, end %p.\n", *ptr, end); WARN("Invalid ptr %p, end %p.\n", *ptr, end);
return FALSE; return false;
} }
memcpy(param->u.immconst_uint, *ptr, 1 * sizeof(DWORD)); memcpy(param->u.immconst_uint, *ptr, 1 * sizeof(DWORD));
*ptr += 1; *ptr += 1;
@@ -1494,7 +1494,7 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
if (end - *ptr < VKD3D_VEC4_SIZE) if (end - *ptr < VKD3D_VEC4_SIZE)
{ {
WARN("Invalid ptr %p, end %p.\n", *ptr, end); WARN("Invalid ptr %p, end %p.\n", *ptr, end);
return FALSE; return false;
} }
memcpy(param->u.immconst_uint, *ptr, VKD3D_VEC4_SIZE * sizeof(DWORD)); memcpy(param->u.immconst_uint, *ptr, VKD3D_VEC4_SIZE * sizeof(DWORD));
*ptr += 4; *ptr += 4;
@@ -1508,10 +1508,10 @@ static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
map_register(priv, param); map_register(priv, param);
return TRUE; return true;
} }
static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param) enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param)
{ {
DWORD token; DWORD token;
@@ -1519,14 +1519,14 @@ static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
if (*ptr >= end) if (*ptr >= end)
{ {
WARN("Invalid ptr %p >= end %p.\n", *ptr, end); WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE; return false;
} }
token = **ptr; token = **ptr;
if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers)) if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers))
{ {
ERR("Failed to read parameter.\n"); ERR("Failed to read parameter.\n");
return FALSE; return false;
} }
if (src_param->reg.type == VKD3DSPR_IMMCONST) if (src_param->reg.type == VKD3DSPR_IMMCONST)
@@ -1559,7 +1559,7 @@ static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
} }
} }
return TRUE; return true;
} }
static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg) static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg)
@@ -1579,7 +1579,7 @@ static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *re
} }
} }
static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, static bool shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param) enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param)
{ {
enum vkd3d_shader_src_modifier modifier; enum vkd3d_shader_src_modifier modifier;
@@ -1588,20 +1588,20 @@ static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD *
if (*ptr >= end) if (*ptr >= end)
{ {
WARN("Invalid ptr %p >= end %p.\n", *ptr, end); WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE; return false;
} }
token = **ptr; token = **ptr;
if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier)) if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier))
{ {
ERR("Failed to read parameter.\n"); ERR("Failed to read parameter.\n");
return FALSE; return false;
} }
if (modifier != VKD3DSPSM_NONE) if (modifier != VKD3DSPSM_NONE)
{ {
ERR("Invalid source modifier %#x on destination register.\n", modifier); ERR("Invalid source modifier %#x on destination register.\n", modifier);
return FALSE; return false;
} }
dst_param->write_mask = (token & VKD3D_SM4_WRITEMASK_MASK) >> VKD3D_SM4_WRITEMASK_SHIFT; dst_param->write_mask = (token & VKD3D_SM4_WRITEMASK_MASK) >> VKD3D_SM4_WRITEMASK_SHIFT;
@@ -1611,7 +1611,7 @@ static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD *
dst_param->modifiers = 0; dst_param->modifiers = 0;
dst_param->shift = 0; dst_param->shift = 0;
return TRUE; return true;
} }
static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_shader_instruction *ins) static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_shader_instruction *ins)
@@ -1756,7 +1756,7 @@ fail:
return; return;
} }
BOOL shader_sm4_is_end(void *data, const DWORD **ptr) bool shader_sm4_is_end(void *data, const DWORD **ptr)
{ {
struct vkd3d_sm4_data *priv = data; struct vkd3d_sm4_data *priv = data;
return *ptr == priv->end; return *ptr == priv->end;
@@ -1775,7 +1775,7 @@ BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
#define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9') #define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
#define TAG_RTS0 MAKE_TAG('R', 'T', 'S', '0') #define TAG_RTS0 MAKE_TAG('R', 'T', 'S', '0')
static BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size) static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)
{ {
return !count || (data_size - offset) / count >= size; return !count || (data_size - offset) / count >= size;
} }

View File

@@ -313,17 +313,17 @@ static void string_buffer_clear(struct vkd3d_string_buffer *buffer)
buffer->content_size = 0; buffer->content_size = 0;
} }
static BOOL string_buffer_init(struct vkd3d_string_buffer *buffer) static bool string_buffer_init(struct vkd3d_string_buffer *buffer)
{ {
buffer->buffer_size = 32; buffer->buffer_size = 32;
if (!(buffer->buffer = vkd3d_malloc(buffer->buffer_size))) if (!(buffer->buffer = vkd3d_malloc(buffer->buffer_size)))
{ {
ERR("Failed to allocate shader buffer memory.\n"); ERR("Failed to allocate shader buffer memory.\n");
return FALSE; return false;
} }
string_buffer_clear(buffer); string_buffer_clear(buffer);
return TRUE; return true;
} }
static void string_buffer_free(struct vkd3d_string_buffer *buffer) static void string_buffer_free(struct vkd3d_string_buffer *buffer)
@@ -331,7 +331,7 @@ static void string_buffer_free(struct vkd3d_string_buffer *buffer)
vkd3d_free(buffer->buffer); vkd3d_free(buffer->buffer);
} }
static BOOL string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc) static bool string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
{ {
unsigned int new_buffer_size = buffer->buffer_size * 2; unsigned int new_buffer_size = buffer->buffer_size * 2;
char *new_buffer; char *new_buffer;
@@ -342,11 +342,11 @@ static BOOL string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
{ {
ERR("Failed to grow buffer.\n"); ERR("Failed to grow buffer.\n");
buffer->buffer[buffer->content_size] = '\0'; buffer->buffer[buffer->content_size] = '\0';
return FALSE; return false;
} }
buffer->buffer = new_buffer; buffer->buffer = new_buffer;
buffer->buffer_size = new_buffer_size; buffer->buffer_size = new_buffer_size;
return TRUE; return true;
} }
static int shader_vaddline(struct vkd3d_string_buffer *buffer, const char *format, va_list args) static int shader_vaddline(struct vkd3d_string_buffer *buffer, const char *format, va_list args)

View File

@@ -774,7 +774,7 @@ struct vkd3d_shader_instruction
} declaration; } declaration;
}; };
static inline BOOL vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins) static inline bool vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins)
{ {
return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w; return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
} }
@@ -793,7 +793,7 @@ void shader_sm4_read_header(void *data, const DWORD **ptr,
struct vkd3d_shader_version *shader_version) DECLSPEC_HIDDEN; struct vkd3d_shader_version *shader_version) DECLSPEC_HIDDEN;
void shader_sm4_read_instruction(void *data, const DWORD **ptr, void shader_sm4_read_instruction(void *data, const DWORD **ptr,
struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN; struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
BOOL shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN; bool shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;