vkd3d: Require extension VK_KHR_maintenance2.

We're already implicitly using it for image layouts in which
either depth or stencil is writeable and the other is not.
Correspondingly, add the _KHR suffix in those cases, so the
extension usage is more evident.

According to the Vulkan Hardware Database, only four reports
without this extension were filed since 2023, and all of them
for configurations we likely don't target.
This commit is contained in:
Giovanni Mascellani
2025-02-10 10:18:27 +01:00
committed by Henri Verbeet
parent 604fe3ccee
commit a7337bc999
Notes: Henri Verbeet 2025-02-19 18:02:37 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Giovanni Mascellani (@giomasce)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1372
4 changed files with 9 additions and 12 deletions

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@@ -2222,7 +2222,7 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
if (!stencil_state || (stencil_state & D3D12_RESOURCE_STATE_DEPTH_WRITE))
*image_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
else
*image_layout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL;
*image_layout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR;
}
return true;
@@ -2256,7 +2256,7 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
{
if (stencil_state & D3D12_RESOURCE_STATE_DEPTH_WRITE)
{
*image_layout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
*image_layout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR;
*access_mask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
else

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@@ -73,6 +73,7 @@ static const struct vkd3d_optional_extension_info optional_instance_extensions[]
static const char * const required_device_extensions[] =
{
VK_KHR_MAINTENANCE1_EXTENSION_NAME,
VK_KHR_MAINTENANCE2_EXTENSION_NAME,
VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME,
};
@@ -91,7 +92,6 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] =
VK_EXTENSION(KHR_DRAW_INDIRECT_COUNT, KHR_draw_indirect_count),
VK_EXTENSION(KHR_GET_MEMORY_REQUIREMENTS_2, KHR_get_memory_requirements2),
VK_EXTENSION(KHR_IMAGE_FORMAT_LIST, KHR_image_format_list),
VK_EXTENSION(KHR_MAINTENANCE2, KHR_maintenance2),
VK_EXTENSION(KHR_MAINTENANCE3, KHR_maintenance3),
VK_EXTENSION(KHR_PORTABILITY_SUBSET, KHR_portability_subset),
VK_EXTENSION(KHR_PUSH_DESCRIPTOR, KHR_push_descriptor),

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@@ -3094,7 +3094,7 @@ bool vkd3d_create_texture_view(struct d3d12_device *device, uint32_t magic, VkIm
if (vk_image)
{
view_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_desc.pNext = NULL;
view_desc.pNext = &usage_desc;
view_desc.flags = 0;
view_desc.image = vk_image;
view_desc.viewType = desc->view_type;
@@ -3107,13 +3107,11 @@ bool vkd3d_create_texture_view(struct d3d12_device *device, uint32_t magic, VkIm
view_desc.subresourceRange.levelCount = desc->miplevel_count;
view_desc.subresourceRange.baseArrayLayer = desc->layer_idx;
view_desc.subresourceRange.layerCount = desc->layer_count;
if (device->vk_info.KHR_maintenance2)
{
usage_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
usage_desc.pNext = NULL;
usage_desc.usage = desc->usage;
view_desc.pNext = &usage_desc;
}
usage_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
usage_desc.pNext = NULL;
usage_desc.usage = desc->usage;
if ((vr = VK_CALL(vkCreateImageView(device->vk_device, &view_desc, NULL, &vk_view))) < 0)
{
WARN("Failed to create Vulkan image view, vr %d.\n", vr);

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@@ -127,7 +127,6 @@ struct vkd3d_vulkan_info
bool KHR_draw_indirect_count;
bool KHR_get_memory_requirements2;
bool KHR_image_format_list;
bool KHR_maintenance2;
bool KHR_maintenance3;
bool KHR_portability_subset;
bool KHR_push_descriptor;