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vkd3d: Require extension VK_KHR_maintenance2.
We're already implicitly using it for image layouts in which either depth or stencil is writeable and the other is not. Correspondingly, add the _KHR suffix in those cases, so the extension usage is more evident. According to the Vulkan Hardware Database, only four reports without this extension were filed since 2023, and all of them for configurations we likely don't target.
This commit is contained in:
committed by
Henri Verbeet
parent
604fe3ccee
commit
a7337bc999
Notes:
Henri Verbeet
2025-02-19 18:02:37 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Giovanni Mascellani (@giomasce) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1372
@@ -2222,7 +2222,7 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
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if (!stencil_state || (stencil_state & D3D12_RESOURCE_STATE_DEPTH_WRITE))
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*image_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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else
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*image_layout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL;
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*image_layout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR;
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}
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return true;
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@@ -2256,7 +2256,7 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
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{
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if (stencil_state & D3D12_RESOURCE_STATE_DEPTH_WRITE)
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{
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*image_layout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
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*image_layout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR;
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*access_mask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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}
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else
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