diff --git a/tests/hlsl/eval-attrib.shader_test b/tests/hlsl/eval-attrib.shader_test index 160df4e0f..5d4136009 100644 --- a/tests/hlsl/eval-attrib.shader_test +++ b/tests/hlsl/eval-attrib.shader_test @@ -292,32 +292,23 @@ if(sm<6) probe (0, 478) f32(0.25, 0.25, 0.25, 0.25) if(sm<6) todo(llvmpipe) probe (639, 479) f32(0.0, 0.0, 0.0, 0.0) [pixel shader] -static const float2 positions[4] = -{ - {-0.125f, -0.375f}, - { 0.375f, -0.125f}, - {-0.375f, 0.125f}, - { 0.125f, 0.375f}, -}; - float4 main(float4 pos : SV_Position, float2 attr : ATTR, float2 attr2 : ATTR_centroid0, uint sample_idx : SV_SampleIndex) : SV_Target { - bool first_col = floor(pos.x) == 0.0f; float2 ref = floor(pos.xy) + float2(0.5f, 0.5f); - float2 diff = attr.xy - ref; - float2 expected = first_col ? positions[0] : 0.0f; - float2 err = abs(diff - expected) * (sample_idx + 1); - return floor(1000.0f * float4(err, attr2.x, attr2.y)); + float4 diff = float4(attr.xy - ref, attr2); + float4 expected = float4(0.0f, 0.0f, 1.0f, 2.0f); + float4 err = abs(diff - expected) * (sample_idx + 1); + return floor(1000.0f * err); } [test] clear rtv 0 1.0 1.0 1.0 1.0 todo(msl & sm>=6) draw triangle list 3 -todo probe (0, 0) f32(219.0, 656.5, 750.25, 1500.25) -probe (638, 0) f32(0.0, 0.0, 1000.0, 2000.0) -todo probe (0, 478) f32(219.0, 656.5, 750.25, 1500.25) -probe (639, 479) f32(0.0, 0.0, 1000.0, 2000.0) +probe (0, 0) f32(0.25, 0.25, 0.25, 0.25) +probe (638, 0) f32(0.0, 0.0, 0.0, 0.0) +probe (0, 478) f32(0.25, 0.25, 0.25, 0.25) +probe (639, 479) f32(0.0, 0.0, 0.0, 0.0) [pixel shader] float4 main(float4 pos : SV_Position, float2 attr : ATTR, float2 attr2 : ATTR_centroid_centroid, @@ -439,29 +430,20 @@ shader model >= 6.0 % That is not going to work for