mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Introduce a helper to print d3d-asm opcodes.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
cee390d755
commit
a5f98f2601
@ -583,8 +583,6 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
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{
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{
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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shader_addline(buffer, "dcl");
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if (semantic->resource.reg.reg.type == VKD3DSPR_SAMPLER)
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if (semantic->resource.reg.reg.type == VKD3DSPR_SAMPLER)
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{
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{
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switch (semantic->resource_type)
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switch (semantic->resource_type)
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@ -610,9 +608,6 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
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{
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{
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if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
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if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
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shader_addline(buffer, "_resource_");
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shader_addline(buffer, "_resource_");
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else
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/* non typed UAVs don't go through this code path */
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shader_addline(buffer, "_uav_typed_");
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shader_dump_resource_type(compiler, semantic->resource_type);
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shader_dump_resource_type(compiler, semantic->resource_type);
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if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
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if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
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@ -1337,12 +1332,30 @@ static void shader_dump_register_space(struct vkd3d_d3d_asm_compiler *compiler,
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vkd3d_string_buffer_printf(&compiler->buffer, ", space=%u", register_space);
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vkd3d_string_buffer_printf(&compiler->buffer, ", space=%u", register_space);
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}
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}
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static void shader_print_opcode(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_shader_opcode opcode)
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{
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vkd3d_string_buffer_printf(&compiler->buffer, "%s", shader_opcode_names[opcode]);
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}
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static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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const struct vkd3d_shader_instruction *ins)
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const struct vkd3d_shader_instruction *ins)
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{
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{
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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unsigned int i;
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unsigned int i;
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if (ins->predicate)
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{
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vkd3d_string_buffer_printf(buffer, "(");
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shader_dump_src_param(compiler, ins->predicate);
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vkd3d_string_buffer_printf(buffer, ") ");
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}
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/* PixWin marks instructions with the coissue flag with a '+' */
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if (ins->coissue)
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vkd3d_string_buffer_printf(buffer, "+");
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shader_print_opcode(compiler, ins->handler_idx);
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switch (ins->handler_idx)
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switch (ins->handler_idx)
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{
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{
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case VKD3DSIH_DCL:
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case VKD3DSIH_DCL:
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@ -1355,7 +1368,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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break;
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break;
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case VKD3DSIH_DCL_CONSTANT_BUFFER:
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case VKD3DSIH_DCL_CONSTANT_BUFFER:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_register(compiler, &ins->declaration.cb.src.reg);
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shader_dump_register(compiler, &ins->declaration.cb.src.reg);
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if (shader_ver_ge(&compiler->shader_version, 5, 1))
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if (shader_ver_ge(&compiler->shader_version, 5, 1))
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shader_addline(buffer, "[%u]", ins->declaration.cb.size);
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shader_addline(buffer, "[%u]", ins->declaration.cb.size);
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@ -1365,27 +1378,24 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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break;
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break;
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case VKD3DSIH_DCL_FUNCTION_BODY:
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case VKD3DSIH_DCL_FUNCTION_BODY:
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shader_addline(buffer, "%s fb%u",
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vkd3d_string_buffer_printf(buffer, " fb%u", ins->declaration.index);
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shader_opcode_names[ins->handler_idx], ins->declaration.index);
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break;
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break;
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case VKD3DSIH_DCL_FUNCTION_TABLE:
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case VKD3DSIH_DCL_FUNCTION_TABLE:
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shader_addline(buffer, "%s ft%u = {...}",
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vkd3d_string_buffer_printf(buffer, " ft%u = {...}", ins->declaration.index);
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shader_opcode_names[ins->handler_idx], ins->declaration.index);
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break;
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break;
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case VKD3DSIH_DCL_GLOBAL_FLAGS:
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case VKD3DSIH_DCL_GLOBAL_FLAGS:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_global_flags(compiler, ins->flags);
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shader_dump_global_flags(compiler, ins->flags);
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break;
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break;
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case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
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case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
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shader_addline(buffer, "%s %.8e", shader_opcode_names[ins->handler_idx],
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vkd3d_string_buffer_printf(buffer, " %.8e", ins->declaration.max_tessellation_factor);
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ins->declaration.max_tessellation_factor);
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break;
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break;
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case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER:
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case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER:
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shader_addline(buffer, "%s {\n", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " {\n");
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for (i = 0; i < ins->declaration.icb->vec4_count; ++i)
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for (i = 0; i < ins->declaration.icb->vec4_count; ++i)
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{
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{
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shader_addline(buffer, " {0x%08x, 0x%08x, 0x%08x, 0x%08x},\n",
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shader_addline(buffer, " {0x%08x, 0x%08x, 0x%08x, 0x%08x},\n",
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@ -1398,20 +1408,20 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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break;
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break;
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case VKD3DSIH_DCL_INDEX_RANGE:
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case VKD3DSIH_DCL_INDEX_RANGE:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_dst_param(compiler, &ins->declaration.index_range.dst);
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shader_dump_dst_param(compiler, &ins->declaration.index_range.dst);
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shader_addline(buffer, " %u", ins->declaration.index_range.register_count);
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shader_addline(buffer, " %u", ins->declaration.index_range.register_count);
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break;
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break;
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case VKD3DSIH_DCL_INDEXABLE_TEMP:
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case VKD3DSIH_DCL_INDEXABLE_TEMP:
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shader_addline(buffer, "%s x%u[%u], %u", shader_opcode_names[ins->handler_idx],
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vkd3d_string_buffer_printf(buffer, " x%u[%u], %u",
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ins->declaration.indexable_temp.register_idx,
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ins->declaration.indexable_temp.register_idx,
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ins->declaration.indexable_temp.register_size,
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ins->declaration.indexable_temp.register_size,
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ins->declaration.indexable_temp.component_count);
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ins->declaration.indexable_temp.component_count);
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break;
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break;
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case VKD3DSIH_DCL_INPUT_PS:
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case VKD3DSIH_DCL_INPUT_PS:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_interpolation_mode(compiler, ins->flags);
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shader_dump_interpolation_mode(compiler, ins->flags);
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shader_addline(buffer, " ");
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shader_addline(buffer, " ");
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shader_dump_dst_param(compiler, &ins->declaration.dst);
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shader_dump_dst_param(compiler, &ins->declaration.dst);
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@ -1421,14 +1431,14 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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case VKD3DSIH_DCL_INPUT_SGV:
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case VKD3DSIH_DCL_INPUT_SGV:
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case VKD3DSIH_DCL_INPUT_SIV:
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case VKD3DSIH_DCL_INPUT_SIV:
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case VKD3DSIH_DCL_OUTPUT_SIV:
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case VKD3DSIH_DCL_OUTPUT_SIV:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg);
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shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg);
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shader_addline(buffer, ", ");
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shader_addline(buffer, ", ");
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shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
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shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
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break;
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break;
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case VKD3DSIH_DCL_INPUT_PS_SIV:
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case VKD3DSIH_DCL_INPUT_PS_SIV:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_interpolation_mode(compiler, ins->flags);
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shader_dump_interpolation_mode(compiler, ins->flags);
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shader_addline(buffer, " ");
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shader_addline(buffer, " ");
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shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg);
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shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg);
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@ -1438,37 +1448,36 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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case VKD3DSIH_DCL_INPUT:
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case VKD3DSIH_DCL_INPUT:
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case VKD3DSIH_DCL_OUTPUT:
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case VKD3DSIH_DCL_OUTPUT:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_dst_param(compiler, &ins->declaration.dst);
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shader_dump_dst_param(compiler, &ins->declaration.dst);
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break;
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break;
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case VKD3DSIH_DCL_INPUT_PRIMITIVE:
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case VKD3DSIH_DCL_INPUT_PRIMITIVE:
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case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
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case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_primitive_type(compiler, &ins->declaration.primitive_type);
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shader_dump_primitive_type(compiler, &ins->declaration.primitive_type);
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break;
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break;
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case VKD3DSIH_DCL_INTERFACE:
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case VKD3DSIH_DCL_INTERFACE:
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shader_addline(buffer, "%s fp%u[%u][%u] = {...}",
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vkd3d_string_buffer_printf(buffer, " fp%u[%u][%u] = {...}", ins->declaration.fp.index,
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shader_opcode_names[ins->handler_idx], ins->declaration.fp.index,
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ins->declaration.fp.array_size, ins->declaration.fp.body_count);
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ins->declaration.fp.array_size, ins->declaration.fp.body_count);
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break;
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break;
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case VKD3DSIH_DCL_RESOURCE_RAW:
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case VKD3DSIH_DCL_RESOURCE_RAW:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg);
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shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg);
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shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.register_space);
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shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.register_space);
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break;
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break;
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case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
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case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg);
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shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg);
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shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
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shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
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shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.register_space);
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shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.register_space);
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break;
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break;
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case VKD3DSIH_DCL_SAMPLER:
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case VKD3DSIH_DCL_SAMPLER:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_register(compiler, &ins->declaration.sampler.src.reg);
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shader_dump_register(compiler, &ins->declaration.sampler.src.reg);
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if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE)
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if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE)
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shader_addline(buffer, ", comparisonMode");
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shader_addline(buffer, ", comparisonMode");
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@ -1482,46 +1491,45 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
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case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
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case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
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case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
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case VKD3DSIH_DCL_VERTICES_OUT:
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case VKD3DSIH_DCL_VERTICES_OUT:
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shader_addline(buffer, "%s %u", shader_opcode_names[ins->handler_idx], ins->declaration.count);
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vkd3d_string_buffer_printf(buffer, " %u", ins->declaration.count);
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break;
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break;
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case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
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case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_tessellator_domain(compiler, ins->declaration.tessellator_domain);
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shader_dump_tessellator_domain(compiler, ins->declaration.tessellator_domain);
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break;
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break;
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case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
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case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_tessellator_output_primitive(compiler, ins->declaration.tessellator_output_primitive);
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shader_dump_tessellator_output_primitive(compiler, ins->declaration.tessellator_output_primitive);
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break;
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break;
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case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
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case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_tessellator_partitioning(compiler, ins->declaration.tessellator_partitioning);
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shader_dump_tessellator_partitioning(compiler, ins->declaration.tessellator_partitioning);
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break;
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break;
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case VKD3DSIH_DCL_TGSM_RAW:
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case VKD3DSIH_DCL_TGSM_RAW:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_dst_param(compiler, &ins->declaration.tgsm_raw.reg);
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shader_dump_dst_param(compiler, &ins->declaration.tgsm_raw.reg);
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shader_addline(buffer, ", %u", ins->declaration.tgsm_raw.byte_count);
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shader_addline(buffer, ", %u", ins->declaration.tgsm_raw.byte_count);
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break;
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break;
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case VKD3DSIH_DCL_TGSM_STRUCTURED:
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case VKD3DSIH_DCL_TGSM_STRUCTURED:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_dst_param(compiler, &ins->declaration.tgsm_structured.reg);
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shader_dump_dst_param(compiler, &ins->declaration.tgsm_structured.reg);
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shader_addline(buffer, ", %u, %u", ins->declaration.tgsm_structured.byte_stride,
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shader_addline(buffer, ", %u, %u", ins->declaration.tgsm_structured.byte_stride,
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ins->declaration.tgsm_structured.structure_count);
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ins->declaration.tgsm_structured.structure_count);
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break;
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break;
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case VKD3DSIH_DCL_THREAD_GROUP:
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case VKD3DSIH_DCL_THREAD_GROUP:
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shader_addline(buffer, "%s %u, %u, %u", shader_opcode_names[ins->handler_idx],
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vkd3d_string_buffer_printf(buffer, " %u, %u, %u",
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ins->declaration.thread_group_size.x,
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ins->declaration.thread_group_size.x,
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ins->declaration.thread_group_size.y,
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ins->declaration.thread_group_size.y,
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ins->declaration.thread_group_size.z);
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ins->declaration.thread_group_size.z);
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break;
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break;
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case VKD3DSIH_DCL_UAV_RAW:
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case VKD3DSIH_DCL_UAV_RAW:
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shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
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shader_dump_uav_flags(compiler, ins->flags);
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shader_dump_uav_flags(compiler, ins->flags);
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shader_addline(buffer, " ");
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shader_addline(buffer, " ");
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shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg);
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shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg);
|
||||||
@ -1529,7 +1537,6 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_UAV_STRUCTURED:
|
case VKD3DSIH_DCL_UAV_STRUCTURED:
|
||||||
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
|
|
||||||
shader_dump_uav_flags(compiler, ins->flags);
|
shader_dump_uav_flags(compiler, ins->flags);
|
||||||
shader_addline(buffer, " ");
|
shader_addline(buffer, " ");
|
||||||
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg);
|
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg);
|
||||||
@ -1538,37 +1545,24 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DEF:
|
case VKD3DSIH_DEF:
|
||||||
shader_addline(buffer, "def c%u = %.8e, %.8e, %.8e, %.8e",
|
vkd3d_string_buffer_printf(buffer, " c%u = %.8e, %.8e, %.8e, %.8e",
|
||||||
shader_get_float_offset(ins->dst[0].reg.type, ins->dst[0].reg.idx[0].offset),
|
shader_get_float_offset(ins->dst[0].reg.type, ins->dst[0].reg.idx[0].offset),
|
||||||
ins->src[0].reg.u.immconst_float[0], ins->src[0].reg.u.immconst_float[1],
|
ins->src[0].reg.u.immconst_float[0], ins->src[0].reg.u.immconst_float[1],
|
||||||
ins->src[0].reg.u.immconst_float[2], ins->src[0].reg.u.immconst_float[3]);
|
ins->src[0].reg.u.immconst_float[2], ins->src[0].reg.u.immconst_float[3]);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DEFI:
|
case VKD3DSIH_DEFI:
|
||||||
shader_addline(buffer, "defi i%u = %d, %d, %d, %d", ins->dst[0].reg.idx[0].offset,
|
vkd3d_string_buffer_printf(buffer, " i%u = %d, %d, %d, %d", ins->dst[0].reg.idx[0].offset,
|
||||||
ins->src[0].reg.u.immconst_uint[0], ins->src[0].reg.u.immconst_uint[1],
|
ins->src[0].reg.u.immconst_uint[0], ins->src[0].reg.u.immconst_uint[1],
|
||||||
ins->src[0].reg.u.immconst_uint[2], ins->src[0].reg.u.immconst_uint[3]);
|
ins->src[0].reg.u.immconst_uint[2], ins->src[0].reg.u.immconst_uint[3]);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DEFB:
|
case VKD3DSIH_DEFB:
|
||||||
shader_addline(buffer, "defb b%u = %s",
|
vkd3d_string_buffer_printf(buffer, " b%u = %s", ins->dst[0].reg.idx[0].offset,
|
||||||
ins->dst[0].reg.idx[0].offset, ins->src[0].reg.u.immconst_uint[0] ? "true" : "false");
|
ins->src[0].reg.u.immconst_uint[0] ? "true" : "false");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
if (ins->predicate)
|
|
||||||
{
|
|
||||||
shader_addline(buffer, "(");
|
|
||||||
shader_dump_src_param(compiler, ins->predicate);
|
|
||||||
shader_addline(buffer, ") ");
|
|
||||||
}
|
|
||||||
|
|
||||||
/* PixWin marks instructions with the coissue flag with a '+' */
|
|
||||||
if (ins->coissue)
|
|
||||||
shader_addline(buffer, "+");
|
|
||||||
|
|
||||||
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
|
|
||||||
|
|
||||||
shader_dump_instruction_flags(compiler, ins);
|
shader_dump_instruction_flags(compiler, ins);
|
||||||
if (vkd3d_shader_instruction_has_texel_offset(ins))
|
if (vkd3d_shader_instruction_has_texel_offset(ins))
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user