mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Define lit() in HLSL.
This commit is contained in:
committed by
Alexandre Julliard
parent
9ab77658f2
commit
a597dc8755
Notes:
Alexandre Julliard
2023-08-30 23:19:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/310
@@ -19,6 +19,17 @@ uniform 0 float4 1.2 2.0 3.0 0.0
|
||||
draw quad
|
||||
probe all rgba (1.0, 1.2, 8.0, 1.0)
|
||||
|
||||
[pixel shader]
|
||||
float4 main(uniform float4 u) : sv_target
|
||||
{
|
||||
return lit(u.x, u.y, u.z) + lit(u.x, u.y, u.z);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 float4 1.2 2.0 3.0 0.0
|
||||
draw quad
|
||||
probe all rgba (2.0, 2.4, 16.0, 2.0)
|
||||
|
||||
[pixel shader fail]
|
||||
float4 main(uniform float4 u) : sv_target
|
||||
{
|
||||
|
Reference in New Issue
Block a user