vkd3d-shader/hlsl: Define lit() in HLSL.

This commit is contained in:
Zebediah Figura
2023-08-07 17:51:35 -05:00
committed by Alexandre Julliard
parent 9ab77658f2
commit a597dc8755
Notes: Alexandre Julliard 2023-08-30 23:19:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/310
2 changed files with 24 additions and 70 deletions

View File

@@ -19,6 +19,17 @@ uniform 0 float4 1.2 2.0 3.0 0.0
draw quad
probe all rgba (1.0, 1.2, 8.0, 1.0)
[pixel shader]
float4 main(uniform float4 u) : sv_target
{
return lit(u.x, u.y, u.z) + lit(u.x, u.y, u.z);
}
[test]
uniform 0 float4 1.2 2.0 3.0 0.0
draw quad
probe all rgba (2.0, 2.4, 16.0, 2.0)
[pixel shader fail]
float4 main(uniform float4 u) : sv_target
{