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vkd3d-shader/hlsl: Implement output semantics for geometry shaders.
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Notes:
Henri Verbeet
2025-05-24 21:46:59 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1488
@@ -9983,6 +9983,9 @@ static void sm4_generate_vsir_instr_dcl_semantic(struct hlsl_ctx *ctx, struct vs
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if (semantic == VKD3D_SHADER_SV_NONE || version->type == VKD3D_SHADER_TYPE_PIXEL
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|| (version->type == VKD3D_SHADER_TYPE_HULL && !ctx->is_patch_constant_func))
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opcode = VKD3DSIH_DCL_OUTPUT;
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else if ((semantic == VKD3D_SHADER_SV_PRIMITIVE_ID || semantic == VKD3D_SHADER_SV_IS_FRONT_FACE)
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&& version->type == VKD3D_SHADER_TYPE_GEOMETRY)
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opcode = VKD3DSIH_DCL_OUTPUT_SGV;
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else
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opcode = VKD3DSIH_DCL_OUTPUT_SIV;
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}
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