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vkd3d-shader/msl: Implement VKD3DSIH_IMUL.
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Notes:
Henri Verbeet
2025-06-10 18:06:32 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1554
@@ -121,11 +121,11 @@ uniform 28 float -2.0
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uniform 32 float -3.0
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if(sm<4) uniform 36 float4 0 1 2 0
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if(sm>=4) uniform 36 uint4 0 1 2 0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(1.0, 4.0, -1.0, 2.0)
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if(sm<4) uniform 36 float4 2 0 1 1
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if(sm>=4) uniform 36 uint4 2 0 1 1
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(3.0, 2.0, -2.0, 6.0)
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[pixel shader]
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