vkd3d-shader/msl: Implement VKD3DSIH_IMUL.

This commit is contained in:
Henri Verbeet
2025-05-23 15:23:10 +02:00
parent a2eb3324d4
commit a570932b82
Notes: Henri Verbeet 2025-06-10 18:06:32 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1554
6 changed files with 51 additions and 17 deletions

View File

@@ -121,11 +121,11 @@ uniform 28 float -2.0
uniform 32 float -3.0
if(sm<4) uniform 36 float4 0 1 2 0
if(sm>=4) uniform 36 uint4 0 1 2 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(1.0, 4.0, -1.0, 2.0)
if(sm<4) uniform 36 float4 2 0 1 1
if(sm>=4) uniform 36 uint4 2 0 1 1
todo(msl) draw quad
draw quad
probe (0, 0) rgba(3.0, 2.0, -2.0, 6.0)
[pixel shader]