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vkd3d-shader/msl: Implement VKD3DSIH_IMUL.
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Notes:
Henri Verbeet
2025-06-10 18:06:32 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1554
@@ -66,7 +66,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 uint4 0 1 2 3
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 7.0, 13.0, 19.0)
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% Test collecting terms with constant coefficients.
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@@ -171,7 +171,7 @@ uniform 0 uint 7
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uniform 4 uint 9
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uniform 8 uint 0xff9
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uniform 12 uint 0xff7
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgbaui(21, 45, 0x2feb, 0x4fd3)
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[pixel shader]
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