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vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
15ea5ff9db
commit
a55973d695
Notes:
Alexandre Julliard
2023-07-17 23:25:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/209
@@ -422,6 +422,7 @@ struct hlsl_ir_var
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uint32_t is_output_semantic : 1;
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uint32_t is_uniform : 1;
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uint32_t is_param : 1;
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uint32_t is_separated_resource : 1;
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};
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/* Sized array of variables representing a function's parameters. */
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