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vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
15ea5ff9db
commit
a55973d695
Notes:
Alexandre Julliard
2023-07-17 23:25:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/209
@@ -673,6 +673,7 @@ struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *ba
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type->e.array.type = basic_type;
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type->dimx = basic_type->dimx;
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type->dimy = basic_type->dimy;
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type->sampler_dim = basic_type->sampler_dim;
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hlsl_type_calculate_reg_size(ctx, type);
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list_add_tail(&ctx->types, &type->entry);
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