mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
tests/hlsl: Add a test for SV_RenderTargetArrayIndex.
This commit is contained in:
committed by
Henri Verbeet
parent
d049ea640f
commit
a557ad0aea
Notes:
Henri Verbeet
2025-01-27 15:04:43 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Giovanni Mascellani (@giomasce) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1356
@ -93,6 +93,7 @@ static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_
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const struct vulkan_test_context *context = &runner->context;
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VkFormat format = vkd3d_get_vk_format(params->desc.format);
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const struct resource_desc *desc = ¶ms->desc;
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uint32_t layer_count = desc->depth;
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VkDevice device = context->device;
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unsigned int buffer_offset = 0;
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VkDeviceMemory staging_memory;
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@ -105,15 +106,16 @@ static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_
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usage |= VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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}
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resource->image = create_vulkan_2d_image(context, desc->width, desc->height, desc->level_count, desc->sample_count,
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usage, format, &resource->memory);
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resource->image_view = create_vulkan_2d_image_view(context, resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT);
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resource->image = create_vulkan_2d_image(context, desc->width, desc->height,
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desc->level_count, desc->depth, desc->sample_count, usage, format, &resource->memory);
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resource->image_view = create_vulkan_2d_image_view(context,
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resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT, layer_count);
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if (!params->data)
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{
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begin_command_buffer(context);
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transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, layout);
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0, layer_count, VK_IMAGE_LAYOUT_UNDEFINED, layout);
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end_command_buffer(context);
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return;
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}
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@ -126,8 +128,8 @@ static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_
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begin_command_buffer(context);
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transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT, 0,
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layer_count, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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for (unsigned int level = 0; level < params->desc.level_count; ++level)
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{
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@ -148,7 +150,8 @@ static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_
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buffer_offset += level_width * level_height * params->desc.texel_size;
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}
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transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout);
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transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT,
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0, layer_count, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout);
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end_command_buffer(context);
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@ -188,6 +191,7 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
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struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
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const struct vulkan_test_context *context = &runner->context;
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const struct resource_desc *desc = ¶ms->desc;
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unsigned int layer_count = desc->depth;
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VkDevice device = context->device;
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struct vulkan_resource *resource;
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VkFormat format;
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@ -201,29 +205,30 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
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case RESOURCE_TYPE_RENDER_TARGET:
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format = vkd3d_get_vk_format(params->desc.format);
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resource->image = create_vulkan_2d_image(context, desc->width, desc->height, desc->level_count,
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desc->sample_count, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
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format, &resource->memory);
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resource->image = create_vulkan_2d_image(context, desc->width,
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desc->height, desc->level_count, desc->depth, desc->sample_count,
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, format, &resource->memory);
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resource->image_view = create_vulkan_2d_image_view(context,
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resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT);
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resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT, layer_count);
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begin_command_buffer(context);
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transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT, 0,
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layer_count, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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end_command_buffer(context);
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break;
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case RESOURCE_TYPE_DEPTH_STENCIL:
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format = vkd3d_get_vk_format(params->desc.format);
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resource->image = create_vulkan_2d_image(context, desc->width, desc->height, desc->level_count,
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desc->sample_count, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
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resource->image = create_vulkan_2d_image(context, desc->width,
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desc->height, desc->level_count, desc->depth, desc->sample_count,
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
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format, &resource->memory);
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resource->image_view = create_vulkan_2d_image_view(context,
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resource->image, format, VK_IMAGE_ASPECT_DEPTH_BIT);
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resource->image, format, VK_IMAGE_ASPECT_DEPTH_BIT, layer_count);
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begin_command_buffer(context);
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transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_DEPTH_BIT,
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transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_DEPTH_BIT, 0, layer_count,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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end_command_buffer(context);
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break;
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@ -339,7 +344,7 @@ static bool compile_d3d_code(struct vulkan_shader_runner *runner,
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struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
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struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS];
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struct vkd3d_shader_push_constant_buffer push_constants;
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enum vkd3d_shader_spirv_extension spirv_extensions[2];
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enum vkd3d_shader_spirv_extension spirv_extensions[3];
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struct vkd3d_shader_varying_map varying_map[12];
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struct vkd3d_shader_resource_binding *binding;
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struct vkd3d_shader_compile_option options[2];
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@ -384,6 +389,8 @@ static bool compile_d3d_code(struct vulkan_shader_runner *runner,
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if (runner->caps.shader_caps[SHADER_CAP_ROV])
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spirv_extensions[spirv_info.extension_count++] = VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK;
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if (runner->caps.shader_caps[SHADER_CAP_RT_VP_ARRAY_INDEX])
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spirv_extensions[spirv_info.extension_count++] = VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER;
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if (runner->demote_to_helper_invocation)
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spirv_extensions[spirv_info.extension_count++] = VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION;
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@ -1083,6 +1090,7 @@ static void create_render_pass_and_framebuffer(struct vulkan_shader_runner *runn
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unsigned int i, color_ref_count = 0, view_count = 0;
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VkSubpassDescription subpass_desc = {0};
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VkImageView views[MAX_RESOURCES];
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unsigned int layer_count = ~0u;
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VkImageLayout layout;
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bool is_ds;
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@ -1126,6 +1134,8 @@ static void create_render_pass_and_framebuffer(struct vulkan_shader_runner *runn
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runner->rt_size.width = resource->r.desc.width;
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if (resource->r.desc.height < runner->rt_size.height)
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runner->rt_size.height = resource->r.desc.height;
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if (resource->r.desc.depth < layer_count)
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layer_count = resource->r.desc.depth;
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views[view_count++] = resource->image_view;
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}
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@ -1146,7 +1156,7 @@ static void create_render_pass_and_framebuffer(struct vulkan_shader_runner *runn
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fb_desc.pAttachments = views;
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fb_desc.width = runner->rt_size.width;
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fb_desc.height = runner->rt_size.height;
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fb_desc.layers = 1;
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fb_desc.layers = layer_count;
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VK_CALL(vkCreateFramebuffer(context->device, &fb_desc, NULL, fb));
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}
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@ -1265,7 +1275,7 @@ static void vulkan_runner_clear(struct shader_runner *r, struct resource *res, c
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fb_desc.pAttachments = &resource->image_view;
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fb_desc.width = width;
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fb_desc.height = height;
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fb_desc.layers = 1;
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fb_desc.layers = resource->r.desc.depth;
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VK_CALL(vkCreateFramebuffer(device, &fb_desc, NULL, &fb));
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begin_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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@ -1367,7 +1377,7 @@ static bool vulkan_runner_copy(struct shader_runner *r, struct resource *src, st
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VkImageCopy vk_image_copy;
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unsigned int l;
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if (src->desc.dimension == RESOURCE_DIMENSION_BUFFER)
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if (src->desc.dimension == RESOURCE_DIMENSION_BUFFER || src->desc.depth > 1)
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return false;
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if (src->desc.type == RESOURCE_TYPE_DEPTH_STENCIL)
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@ -1377,8 +1387,8 @@ static bool vulkan_runner_copy(struct shader_runner *r, struct resource *src, st
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dst_layout = resource_get_layout(dst);
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begin_command_buffer(context);
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transition_image_layout(context, s->image, aspect_mask, src_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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transition_image_layout(context, d->image, aspect_mask,
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transition_image_layout(context, s->image, aspect_mask, 0, 1, src_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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transition_image_layout(context, d->image, aspect_mask, 0, 1,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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vk_image_copy.srcSubresource = (VkImageSubresourceLayers){.aspectMask = aspect_mask, .layerCount = 1};
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@ -1398,8 +1408,8 @@ static bool vulkan_runner_copy(struct shader_runner *r, struct resource *src, st
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d->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &vk_image_copy));
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}
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transition_image_layout(context, d->image, aspect_mask, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_layout);
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transition_image_layout(context, s->image, aspect_mask, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_layout);
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transition_image_layout(context, d->image, aspect_mask, 0, 1, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_layout);
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transition_image_layout(context, s->image, aspect_mask, 0, 1, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_layout);
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end_command_buffer(context);
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return true;
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@ -1412,7 +1422,8 @@ struct vulkan_resource_readback
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VkBuffer buffer;
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};
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static struct resource_readback *vulkan_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
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static struct resource_readback *vulkan_runner_get_resource_readback(struct shader_runner *r,
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struct resource *res, unsigned int sub_resource_idx)
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{
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struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
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const struct vulkan_test_context *context = &runner->context;
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@ -1421,6 +1432,7 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
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VkDevice device = context->device;
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VkImageAspectFlags aspect_mask;
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VkBufferImageCopy region = {0};
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unsigned int layer, level;
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VkImageLayout layout;
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rb->rb.width = resource->r.desc.width;
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@ -1447,15 +1459,20 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
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VkImage resolved_image = VK_NULL_HANDLE;
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VkDeviceMemory resolved_memory;
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level = sub_resource_idx % resource->r.desc.level_count;
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layer = sub_resource_idx / resource->r.desc.level_count;
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aspect_mask = (resource->r.desc.type == RESOURCE_TYPE_DEPTH_STENCIL)
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? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
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layout = resource_get_layout(res);
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begin_command_buffer(context);
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transition_image_layout(context, resource->image, aspect_mask, layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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transition_image_layout(context, resource->image, aspect_mask,
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layer, 1, layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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region.imageSubresource.aspectMask = aspect_mask;
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region.imageSubresource.mipLevel = level;
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region.imageSubresource.baseArrayLayer = layer;
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region.imageSubresource.layerCount = 1;
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region.imageExtent.width = resource->r.desc.width;
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region.imageExtent.height = resource->r.desc.height;
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@ -1475,16 +1492,16 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
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resolved_desc.sample_count = 1;
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resolved_image = create_vulkan_2d_image(context, resolved_desc.width, resolved_desc.height,
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resolved_desc.level_count, resolved_desc.sample_count,
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resolved_desc.level_count, resolved_desc.depth, resolved_desc.sample_count,
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
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vkd3d_get_vk_format(resource->r.desc.format), &resolved_memory);
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transition_image_layout(context, resolved_image, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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transition_image_layout(context, resolved_image, VK_IMAGE_ASPECT_COLOR_BIT, layer,
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1, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VK_CALL(vkCmdResolveImage(context->cmd_buffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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resolved_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &resolve_region));
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transition_image_layout(context, resolved_image, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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transition_image_layout(context, resolved_image, VK_IMAGE_ASPECT_COLOR_BIT, layer,
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1, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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VK_CALL(vkCmdCopyImageToBuffer(context->cmd_buffer, resolved_image,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, ®ion));
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}
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@ -1494,7 +1511,8 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, ®ion));
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}
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transition_image_layout(context, resource->image, aspect_mask, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, layout);
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transition_image_layout(context, resource->image, aspect_mask,
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layer, 1, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, layout);
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end_command_buffer(context);
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@ -1553,6 +1571,7 @@ static bool check_device_extensions(struct vulkan_shader_runner *runner,
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{
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{VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME},
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{VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME},
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{VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME},
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{VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME, true},
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{VK_KHR_MAINTENANCE1_EXTENSION_NAME, true},
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{VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME},
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@ -1574,6 +1593,8 @@ static bool check_device_extensions(struct vulkan_shader_runner *runner,
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enabled_extensions->names[enabled_extensions->count++] = name;
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if (!strcmp(name, VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME))
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runner->caps.shader_caps[SHADER_CAP_ROV] = true;
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if (!strcmp(name, VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME))
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runner->caps.shader_caps[SHADER_CAP_RT_VP_ARRAY_INDEX] = true;
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if (!strcmp(name, VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME))
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runner->demote_to_helper_invocation = true;
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if (!strcmp(name, VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME))
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