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vkd3d: Do not synchronize with the geometry shader stage if it's not enabled.
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committed by
Henri Verbeet
parent
a1a07de8ca
commit
a54187f3c9
Notes:
Henri Verbeet
2024-06-14 00:05:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/850
@@ -1643,6 +1643,7 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
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vulkan_info->device_limits = physical_device_info->properties2.properties.limits;
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vulkan_info->sparse_properties = physical_device_info->properties2.properties.sparseProperties;
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vulkan_info->geometry_shaders = physical_device_info->features2.features.geometryShader;
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vulkan_info->sparse_binding = features->sparseBinding;
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vulkan_info->sparse_residency_3d = features->sparseResidencyImage3D;
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vulkan_info->rasterization_stream = physical_device_info->xfb_properties.transformFeedbackRasterizationStreamSelect;
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