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libs/vkd3d: Fix memory leak in d3d12_device_create().
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@ -1048,7 +1048,10 @@ HRESULT d3d12_device_create(struct d3d12_device **device)
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return E_OUTOFMEMORY;
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d12_device_init(object)))
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if (FAILED(hr = d3d12_device_init(object)))
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{
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vkd3d_free(object);
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return hr;
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return hr;
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}
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TRACE("Created device %p.\n", object);
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TRACE("Created device %p.\n", object);
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