tests: Add support for UAV buffers in Vulkan runner.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-05-09 19:56:55 +02:00 committed by Alexandre Julliard
parent cf8cacd336
commit a4ebde202a
Notes: Alexandre Julliard 2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
7 changed files with 128 additions and 29 deletions

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@ -567,6 +567,16 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
resource = get_resource(runner, RESOURCE_TYPE_UAV, slot);
}
else if (match_string(line, "buffer uav", &line))
{
slot = strtoul(line, &rest, 10);
if (rest == line)
fatal_error("Malformed buffer UAV index '%s'.\n", line);
line = rest;
resource = get_resource(runner, RESOURCE_TYPE_BUFFER_UAV, slot);
}
else if (match_string(line, "render target", &line))
{
slot = strtoul(line, &rest, 10);
@ -1035,6 +1045,19 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
current_resource.texel_size = 16;
current_resource.level_count = 1;
}
else if (sscanf(line, "[buffer uav %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.slot = index;
current_resource.type = RESOURCE_TYPE_BUFFER_UAV;
current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.texel_size = 16;
current_resource.level_count = 1;
}
else if (sscanf(line, "[vertex buffer %u]\n", &index))
{
state = STATE_RESOURCE;

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@ -58,6 +58,7 @@ enum resource_type
RESOURCE_TYPE_RENDER_TARGET,
RESOURCE_TYPE_TEXTURE,
RESOURCE_TYPE_UAV,
RESOURCE_TYPE_BUFFER_UAV,
RESOURCE_TYPE_VERTEX_BUFFER,
};

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@ -350,6 +350,7 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
case RESOURCE_TYPE_RENDER_TARGET:
case RESOURCE_TYPE_TEXTURE:
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
{
D3D11_SUBRESOURCE_DATA resource_data[2];
D3D11_TEXTURE2D_DESC desc = {0};
@ -364,7 +365,7 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
desc.Format = params->format;
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
if (params->type == RESOURCE_TYPE_UAV)
if (params->type == RESOURCE_TYPE_UAV || params->type == RESOURCE_TYPE_BUFFER_UAV)
desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
else if (params->type == RESOURCE_TYPE_RENDER_TARGET)
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
@ -394,7 +395,7 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
resource->resource = (ID3D11Resource *)resource->texture;
if (params->type == RESOURCE_TYPE_UAV)
if (params->type == RESOURCE_TYPE_UAV || params->type == RESOURCE_TYPE_BUFFER_UAV)
hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, NULL, &resource->uav);
else if (params->type == RESOURCE_TYPE_RENDER_TARGET)
hr = ID3D11Device_CreateRenderTargetView(device, resource->resource, NULL, &resource->rtv);
@ -485,6 +486,7 @@ static bool d3d11_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, resource->r.slot, 1, &resource->uav, NULL);
break;
@ -571,6 +573,7 @@ static bool d3d11_runner_draw(struct shader_runner *r,
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
uavs[resource->r.slot] = resource->uav;
min_uav_slot = min(min_uav_slot, resource->r.slot);
break;

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@ -145,6 +145,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
if (!runner->heap)
runner->heap = create_gpu_descriptor_heap(device,
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, MAX_RESOURCE_DESCRIPTORS);
@ -213,6 +214,7 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad
{
case RESOURCE_TYPE_TEXTURE:
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
range = &resource->descriptor_range;
resource->root_index = root_signature_desc.NumParameters++;
@ -314,6 +316,7 @@ static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
break;
@ -447,6 +450,7 @@ static bool d3d12_runner_draw(struct shader_runner *r,
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
break;

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@ -258,6 +258,7 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
}
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
fatal_error("UAVs are not supported.\n");
break;
@ -383,6 +384,7 @@ static bool d3d9_runner_draw(struct shader_runner *r,
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
vkd3d_unreachable();
case RESOURCE_TYPE_VERTEX_BUFFER:

View File

@ -34,8 +34,9 @@ struct vulkan_resource
struct resource r;
VkBuffer buffer;
VkBufferView buffer_view;
VkImage image;
VkImageView view;
VkImageView image_view;
VkDeviceMemory memory;
uint32_t binding;
@ -177,6 +178,21 @@ static VkBuffer create_buffer(const struct vulkan_shader_runner *runner, VkDevic
return buffer;
}
static VkBufferView create_buffer_view(const struct vulkan_shader_runner *runner, VkBuffer buffer,
VkFormat format)
{
VkBufferViewCreateInfo view_info = {.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO};
VkBufferView view;
view_info.buffer = buffer;
view_info.format = format;
view_info.range = VK_WHOLE_SIZE;
VK_CALL(vkCreateBufferView(runner->device, &view_info, NULL, &view));
return view;
}
static VkImage create_2d_image(const struct vulkan_shader_runner *runner, uint32_t width, uint32_t height,
uint32_t level_count, VkImageUsageFlags usage, VkFormat format, VkDeviceMemory *memory)
{
@ -249,7 +265,7 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
resource->image = create_2d_image(runner, params->width, params->height, params->level_count,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, format, &resource->memory);
resource->view = create_2d_image_view(runner, resource->image, format);
resource->image_view = create_2d_image_view(runner, resource->image, format);
begin_command_buffer(runner);
transition_image_layout(runner, resource->image,
@ -274,7 +290,7 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
resource->image = create_2d_image(runner, params->width, params->height, params->level_count,
usage, format, &resource->memory);
resource->view = create_2d_image_view(runner, resource->image, format);
resource->image_view = create_2d_image_view(runner, resource->image, format);
staging_buffer = create_buffer(runner, params->data_size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_memory);
@ -315,6 +331,18 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
break;
}
case RESOURCE_TYPE_BUFFER_UAV:
format = vkd3d_get_vk_format(params->format);
resource->buffer = create_buffer(runner, params->data_size, VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory);
resource->buffer_view = create_buffer_view(runner, resource->buffer, format);
VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data));
memcpy(data, params->data, params->data_size);
VK_CALL(vkUnmapMemory(device, resource->memory));
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
resource->buffer = create_buffer(runner, params->data_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory);
@ -338,10 +366,12 @@ static void vulkan_runner_destroy_resource(struct shader_runner *r, struct resou
VK_CALL(vkFreeMemory(device, resource->memory, NULL));
if (resource->image)
VK_CALL(vkDestroyImage(device, resource->image, NULL));
if (resource->view)
VK_CALL(vkDestroyImageView(device, resource->view, NULL));
if (resource->image_view)
VK_CALL(vkDestroyImageView(device, resource->image_view, NULL));
if (resource->buffer)
VK_CALL(vkDestroyBuffer(device, resource->buffer, NULL));
if (resource->buffer_view)
VK_CALL(vkDestroyBufferView(device, resource->buffer_view, NULL));
free(resource);
}
@ -415,14 +445,18 @@ static bool compile_shader(const struct vulkan_shader_runner *runner, const char
case RESOURCE_TYPE_TEXTURE:
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
binding = &bindings[interface_info.binding_count++];
if (resource->r.type == RESOURCE_TYPE_UAV)
if (resource->r.type == RESOURCE_TYPE_UAV || resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
else
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
binding->register_space = 0;
binding->register_index = resource->r.slot;
binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
else
binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
binding->binding.set = 0;
binding->binding.binding = resource->binding;
@ -596,6 +630,7 @@ static VkPipeline create_graphics_pipeline(const struct vulkan_shader_runner *ru
{
case RESOURCE_TYPE_TEXTURE:
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
break;
case RESOURCE_TYPE_RENDER_TARGET:
@ -724,6 +759,7 @@ static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_r
case RESOURCE_TYPE_TEXTURE:
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
binding = &bindings[set_desc.bindingCount++];
resource->binding = binding_index++;
@ -731,6 +767,8 @@ static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_r
binding->binding = resource->binding;
if (resource->r.type == RESOURCE_TYPE_UAV)
binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
else if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
else
binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
binding->descriptorCount = 1;
@ -796,7 +834,7 @@ static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPo
{
case RESOURCE_TYPE_TEXTURE:
case RESOURCE_TYPE_UAV:
image_info.imageView = resource->view;
image_info.imageView = resource->image_view;
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
write.dstSet = descriptor_set;
@ -815,6 +853,17 @@ static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPo
VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL));
break;
case RESOURCE_TYPE_BUFFER_UAV:
write.dstSet = descriptor_set;
write.dstBinding = resource->binding;
write.dstArrayElement = 0;
write.descriptorCount = 1;
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
write.pTexelBufferView = &resource->buffer_view;
VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL));
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS)
VK_CALL(vkCmdBindVertexBuffers(cmd_buffer, resource->r.slot, 1, &resource->buffer, &zero_offset));
@ -867,7 +916,7 @@ static void create_render_pass_and_framebuffer(struct vulkan_shader_runner *runn
color_ref->attachment = rt_count;
color_ref->layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
rtvs[rt_count] = resource->view;
rtvs[rt_count] = resource->image_view;
++rt_count;
}
@ -1011,11 +1060,6 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
VkBufferImageCopy region = {0};
VkImageLayout layout;
if (resource->r.type == RESOURCE_TYPE_RENDER_TARGET)
layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
else
layout = VK_IMAGE_LAYOUT_GENERAL;
rb->rb.width = resource->r.width;
rb->rb.height = resource->r.height;
rb->rb.depth = 1;
@ -1025,6 +1069,22 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
rb->buffer = create_buffer(runner, rb->rb.row_pitch * rb->rb.height,
VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory);
if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
{
void *data;
VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data));
VK_CALL(vkMapMemory(device, rb->memory, 0, VK_WHOLE_SIZE, 0, &rb->rb.data));
memcpy(rb->rb.data, data, rb->rb.row_pitch * rb->rb.height);
VK_CALL(vkUnmapMemory(device, resource->memory));
}
else
{
if (resource->r.type == RESOURCE_TYPE_RENDER_TARGET)
layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
else
layout = VK_IMAGE_LAYOUT_GENERAL;
begin_command_buffer(runner);
transition_image_layout(runner, resource->image, layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
@ -1043,6 +1103,8 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
end_command_buffer(runner);
VK_CALL(vkMapMemory(device, rb->memory, 0, VK_WHOLE_SIZE, 0, &rb->rb.data));
}
return &rb->rb;
}
@ -1141,7 +1203,7 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
VkInstanceCreateInfo instance_desc = {.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO};
VkDeviceCreateInfo device_desc = {.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO};
VkPhysicalDeviceFeatures ret_features, features;
VkDescriptorPoolSize descriptor_pool_sizes[3];
VkDescriptorPoolSize descriptor_pool_sizes[4];
static const float queue_priority = 1.0f;
VkFormatProperties format_props;
uint32_t count, graphics_index;
@ -1253,6 +1315,8 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
descriptor_pool_sizes[1].descriptorCount = MAX_SAMPLERS;
descriptor_pool_sizes[2].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
descriptor_pool_sizes[2].descriptorCount = MAX_RESOURCES;
descriptor_pool_sizes[3].type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
descriptor_pool_sizes[3].descriptorCount = MAX_RESOURCES;
descriptor_pool_desc.maxSets = 1;
descriptor_pool_desc.poolSizeCount = ARRAY_SIZE(descriptor_pool_sizes);

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@ -65,6 +65,7 @@ VK_DEVICE_PFN(vkCmdFillBuffer)
VK_DEVICE_PFN(vkCmdPipelineBarrier)
VK_DEVICE_PFN(vkCmdPushConstants)
VK_DEVICE_PFN(vkCreateBuffer)
VK_DEVICE_PFN(vkCreateBufferView)
VK_DEVICE_PFN(vkCreateCommandPool)
VK_DEVICE_PFN(vkCreateComputePipelines)
VK_DEVICE_PFN(vkCreateDescriptorPool)
@ -78,6 +79,7 @@ VK_DEVICE_PFN(vkCreateRenderPass)
VK_DEVICE_PFN(vkCreateSampler)
VK_DEVICE_PFN(vkCreateShaderModule)
VK_DEVICE_PFN(vkDestroyBuffer)
VK_DEVICE_PFN(vkDestroyBufferView)
VK_DEVICE_PFN(vkDestroyCommandPool)
VK_DEVICE_PFN(vkDestroyDescriptorPool)
VK_DEVICE_PFN(vkDestroyDescriptorSetLayout)