tests: Add support for UAV buffers in Vulkan runner.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-05-09 19:56:55 +02:00
committed by Alexandre Julliard
parent cf8cacd336
commit a4ebde202a
Notes: Alexandre Julliard 2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
7 changed files with 128 additions and 29 deletions

View File

@@ -145,6 +145,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
if (!runner->heap)
runner->heap = create_gpu_descriptor_heap(device,
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, MAX_RESOURCE_DESCRIPTORS);
@@ -213,6 +214,7 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad
{
case RESOURCE_TYPE_TEXTURE:
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
range = &resource->descriptor_range;
resource->root_index = root_signature_desc.NumParameters++;
@@ -314,6 +316,7 @@ static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
break;
@@ -447,6 +450,7 @@ static bool d3d12_runner_draw(struct shader_runner *r,
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
break;