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tests: Add support for UAV buffers in Vulkan runner.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
cf8cacd336
commit
a4ebde202a
Notes:
Alexandre Julliard
2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
@ -567,6 +567,16 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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resource = get_resource(runner, RESOURCE_TYPE_UAV, slot);
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}
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else if (match_string(line, "buffer uav", &line))
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{
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slot = strtoul(line, &rest, 10);
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if (rest == line)
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fatal_error("Malformed buffer UAV index '%s'.\n", line);
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line = rest;
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resource = get_resource(runner, RESOURCE_TYPE_BUFFER_UAV, slot);
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}
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else if (match_string(line, "render target", &line))
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{
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slot = strtoul(line, &rest, 10);
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@ -1035,6 +1045,19 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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current_resource.texel_size = 16;
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current_resource.level_count = 1;
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}
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else if (sscanf(line, "[buffer uav %u]\n", &index))
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{
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state = STATE_RESOURCE;
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memset(¤t_resource, 0, sizeof(current_resource));
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current_resource.slot = index;
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current_resource.type = RESOURCE_TYPE_BUFFER_UAV;
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current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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current_resource.texel_size = 16;
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current_resource.level_count = 1;
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}
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else if (sscanf(line, "[vertex buffer %u]\n", &index))
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{
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state = STATE_RESOURCE;
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