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vkd3d-shader/hlsl: Support void pass-through hull shader control point functions.
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Notes:
Henri Verbeet
2025-05-24 21:48:08 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1509
@@ -99,7 +99,7 @@ if(!llvmpipe) todo(glsl | msl | mvk & vulkan) draw 3 control point patch list 3
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if(!llvmpipe) todo(mvk) probe (0, 0, 640, 480) rgba(0.0, 1.0, 0.0, 1.0)
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% Passthrough hull shader control point function.
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[hull shader todo]
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[hull shader]
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struct data
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{
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float4 position : SV_Position;
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@@ -131,7 +131,7 @@ void main(InputPatch<data, 3> input)
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[test]
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% DXC doesn't generate a passthrough control point phase like FXC does
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if(!llvmpipe & sm<6) todo draw 3 control point patch list 3
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if(!llvmpipe & sm<6) todo(glsl | msl | mvk & vulkan) draw 3 control point patch list 3
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if(!llvmpipe & sm<6) todo(mvk) probe (0, 0, 640, 480) rgba(0.0, 1.0, 0.0, 1.0)
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[require]
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