vkd3d-shader/hlsl: Support void pass-through hull shader control point functions.

This commit is contained in:
Shaun Ren
2025-05-15 16:23:15 -04:00
committed by Henri Verbeet
parent e7b2ca28ab
commit a4e43402e5
Notes: Henri Verbeet 2025-05-24 21:48:08 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1509
3 changed files with 23 additions and 3 deletions

View File

@@ -174,6 +174,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_HLSL_INVALID_MAX_VERTEX_COUNT = 5042,
VKD3D_SHADER_ERROR_HLSL_MISSING_PRIMITIVE_TYPE = 5043,
VKD3D_SHADER_ERROR_HLSL_MISPLACED_STREAM_OUTPUT = 5044,
VKD3D_SHADER_ERROR_HLSL_MISSING_INPUT_PATCH = 5045,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,