vkd3d-shader/hlsl: Fix floating point literals matching.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov
2022-02-08 09:52:15 +03:00
committed by Alexandre Julliard
parent 73e27ced37
commit a4ca091888
2 changed files with 14 additions and 1 deletions

View File

@@ -192,7 +192,7 @@ row_major {return KW_ROW_MAJOR; }
yylval->floatval = atof(yytext);
return C_FLOAT;
}
[0-9]+([eE][+-]?[0-9]+)?[h|H|f|F] {
[0-9]+[eE][+-]?[0-9]+[h|H|f|F]? {
yylval->floatval = atof(yytext);
return C_FLOAT;
}