vkd3d-shader/hlsl: Get rid of the "hlsl" argument to hlsl_compile_shader().

This commit is contained in:
Henri Verbeet
2025-07-22 22:56:23 +02:00
parent f02405350e
commit a4c25b81c5
Notes: Henri Verbeet 2025-07-23 17:31:22 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1642
3 changed files with 9 additions and 6 deletions

View File

@@ -1799,8 +1799,8 @@ void vkd3d_compute_md5(const void *dxbc, size_t size, uint32_t checksum[4], enum
int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
int hlsl_compile_shader(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_code *out);
static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type( enum vsir_data_type data_type)
{