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vkd3d-shader/hlsl: Get rid of the "hlsl" argument to hlsl_compile_shader().
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Henri Verbeet
2025-07-23 17:31:22 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1642
@@ -1799,8 +1799,8 @@ void vkd3d_compute_md5(const void *dxbc, size_t size, uint32_t checksum[4], enum
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int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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int hlsl_compile_shader(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_code *out);
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static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type( enum vsir_data_type data_type)
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{
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