vkd3d-shader/hlsl: Get rid of the "hlsl" argument to hlsl_compile_shader().

This commit is contained in:
Henri Verbeet
2025-07-22 22:56:23 +02:00
parent f02405350e
commit a4c25b81c5
Notes: Henri Verbeet 2025-07-23 17:31:22 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1642
3 changed files with 9 additions and 6 deletions

View File

@@ -1785,6 +1785,7 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
const struct shader_dump_data *dump_data, struct vkd3d_shader_code *out,
struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_compile_info preprocessed_info;
struct vkd3d_shader_code preprocessed;
int ret;
@@ -1793,7 +1794,9 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
vkd3d_shader_dump_shader(dump_data, preprocessed.code, preprocessed.size, SHADER_DUMP_TYPE_PREPROC);
ret = hlsl_compile_shader(&preprocessed, compile_info, out, message_context);
preprocessed_info = *compile_info;
preprocessed_info.source = preprocessed;
ret = hlsl_compile_shader(&preprocessed_info, message_context, out);
vkd3d_shader_free_shader_code(&preprocessed);
return ret;