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vkd3d-shader/hlsl: Get rid of the "hlsl" argument to hlsl_compile_shader().
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Notes:
Henri Verbeet
2025-07-23 17:31:22 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1642
@@ -1785,6 +1785,7 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
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const struct shader_dump_data *dump_data, struct vkd3d_shader_code *out,
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struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_shader_compile_info preprocessed_info;
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struct vkd3d_shader_code preprocessed;
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int ret;
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@@ -1793,7 +1794,9 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
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vkd3d_shader_dump_shader(dump_data, preprocessed.code, preprocessed.size, SHADER_DUMP_TYPE_PREPROC);
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ret = hlsl_compile_shader(&preprocessed, compile_info, out, message_context);
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preprocessed_info = *compile_info;
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preprocessed_info.source = preprocessed;
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ret = hlsl_compile_shader(&preprocessed_info, message_context, out);
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vkd3d_shader_free_shader_code(&preprocessed);
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return ret;
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