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vkd3d-shader/ir: Allow controlling point sprite through a parameter.
This commit is contained in:
parent
8a3fe9cd1e
commit
a492d64fef
Notes:
Henri Verbeet
2024-10-22 20:53:34 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1188
@ -700,6 +700,39 @@ enum vkd3d_shader_parameter_name
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* \since 1.14
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*/
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VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX,
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/**
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* Whether texture coordinate inputs should take their values from the
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* point coordinate.
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*
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* When this parameter is provided to a pixel shader, and the value is
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* nonzero, any fragment shader input with the semantic name "TEXCOORD"
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* takes its value from the point coordinates instead of from the previous
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* shader. The point coordinates here are defined as a four-component vector
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* whose X and Y components are the X and Y coordinates of the fragment
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* within a point being rasterized, and whose Z and W components are zero.
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*
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* In GLSL, the X and Y components are drawn from gl_PointCoord; in SPIR-V,
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* they are drawn from a variable with the BuiltinPointCoord decoration.
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*
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* This includes t# fragment shader inputs in shader model 2 shaders,
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* as well as texture sampling in shader model 1 shaders.
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*
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* This parameter can be used to implement fixed function point sprite, as
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* present in Direct3D versions 8 and 9, if the target environment does not
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* support point sprite as part of its own fixed-function API (as Vulkan and
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* core OpenGL).
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*
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* The data type for this parameter must be
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* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
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*
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* The default value is zero, i.e. use the original varyings.
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*
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* Only VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT is supported in this
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* version of vkd3d-shader.
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*
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* \since 1.14
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*/
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VKD3D_SHADER_PARAMETER_NAME_POINT_SPRITE,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
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};
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@ -1190,6 +1190,10 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
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vkd3d_string_buffer_printf(buffer, "vWaveLaneIndex");
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break;
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case VKD3DSPR_POINT_COORD:
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vkd3d_string_buffer_printf(buffer, "vPointCoord");
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break;
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default:
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vkd3d_string_buffer_printf(buffer, "%s<unhandled register type %#x>%s",
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compiler->colours.error, reg->type, compiler->colours.reset);
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@ -264,6 +264,13 @@ static void dst_param_init_temp_bool(struct vkd3d_shader_dst_param *dst, unsigne
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dst->reg.idx[0].offset = idx;
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}
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static void dst_param_init_temp_float4(struct vkd3d_shader_dst_param *dst, unsigned int idx)
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{
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vsir_dst_param_init(dst, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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dst->reg.idx[0].offset = idx;
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dst->reg.dimension = VSIR_DIMENSION_VEC4;
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}
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static void dst_param_init_temp_uint(struct vkd3d_shader_dst_param *dst, unsigned int idx)
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{
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vsir_dst_param_init(dst, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
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@ -6132,6 +6139,192 @@ static enum vkd3d_result vsir_program_insert_point_size_clamp(struct vsir_progra
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return VKD3D_OK;
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}
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static bool has_texcoord_signature_element(const struct shader_signature *signature)
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{
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for (size_t i = 0; i < signature->element_count; ++i)
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{
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if (!ascii_strcasecmp(signature->elements[i].semantic_name, "TEXCOORD"))
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return true;
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}
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return false;
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}
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/* Returns true if replacement was done. */
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static bool replace_texcoord_with_point_coord(struct vsir_program *program,
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struct vkd3d_shader_src_param *src, unsigned int coord_temp)
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{
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uint32_t prev_swizzle = src->swizzle;
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const struct signature_element *e;
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/* The input semantic may have a nontrivial mask, which we need to
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* correct for. E.g. if the mask is .yz, and we read from .y, that needs
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* to become .x. */
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static const uint32_t inverse_swizzles[16] =
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{
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/* Use _ for "undefined" components, for clarity. */
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#define VKD3D_SHADER_SWIZZLE__ VKD3D_SHADER_SWIZZLE_X
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0,
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/* .x */ VKD3D_SHADER_SWIZZLE(X, _, _, _),
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/* .y */ VKD3D_SHADER_SWIZZLE(_, X, _, _),
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/* .xy */ VKD3D_SHADER_SWIZZLE(X, Y, _, _),
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/* .z */ VKD3D_SHADER_SWIZZLE(_, _, X, _),
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/* .xz */ VKD3D_SHADER_SWIZZLE(X, _, Y, _),
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/* .yz */ VKD3D_SHADER_SWIZZLE(_, X, Y, _),
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/* .xyz */ VKD3D_SHADER_SWIZZLE(X, Y, Z, _),
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/* .w */ VKD3D_SHADER_SWIZZLE(_, _, _, X),
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/* .xw */ VKD3D_SHADER_SWIZZLE(X, _, _, Y),
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/* .yw */ VKD3D_SHADER_SWIZZLE(_, X, _, Y),
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/* .xyw */ VKD3D_SHADER_SWIZZLE(X, Y, _, Z),
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/* .zw */ VKD3D_SHADER_SWIZZLE(_, _, X, Y),
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/* .xzw */ VKD3D_SHADER_SWIZZLE(X, _, Y, Z),
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/* .yzw */ VKD3D_SHADER_SWIZZLE(_, X, Y, Z),
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/* .xyzw */ VKD3D_SHADER_SWIZZLE(X, Y, Z, W),
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#undef VKD3D_SHADER_SWIZZLE__
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};
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if (src->reg.type != VKD3DSPR_INPUT)
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return false;
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e = &program->input_signature.elements[src->reg.idx[0].offset];
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if (ascii_strcasecmp(e->semantic_name, "TEXCOORD"))
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return false;
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src->reg.type = VKD3DSPR_TEMP;
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src->reg.idx[0].offset = coord_temp;
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/* If the mask is already contiguous and zero-based, no need to remap
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* the swizzle. */
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if (!(e->mask & (e->mask + 1)))
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return true;
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src->swizzle = 0;
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for (unsigned int i = 0; i < 4; ++i)
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{
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src->swizzle |= vsir_swizzle_get_component(inverse_swizzles[e->mask],
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vsir_swizzle_get_component(prev_swizzle, i)) << VKD3D_SHADER_SWIZZLE_SHIFT(i);
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}
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return true;
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}
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static enum vkd3d_result vsir_program_insert_point_coord(struct vsir_program *program,
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struct vsir_transformation_context *ctx)
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{
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const struct vkd3d_shader_parameter1 *sprite_parameter = NULL;
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static const struct vkd3d_shader_location no_loc;
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struct vkd3d_shader_instruction *ins;
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bool used_texcoord = false;
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unsigned int coord_temp;
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size_t i, insert_pos;
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if (program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
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return VKD3D_OK;
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for (i = 0; i < program->parameter_count; ++i)
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{
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const struct vkd3d_shader_parameter1 *parameter = &program->parameters[i];
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if (parameter->name == VKD3D_SHADER_PARAMETER_NAME_POINT_SPRITE)
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sprite_parameter = parameter;
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}
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if (!sprite_parameter)
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return VKD3D_OK;
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if (sprite_parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
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{
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vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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"Unsupported point sprite parameter type %#x.", sprite_parameter->type);
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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if (sprite_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
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{
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vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
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"Invalid point sprite parameter data type %#x.", sprite_parameter->data_type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if (!sprite_parameter->u.immediate_constant.u.u32)
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return VKD3D_OK;
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if (!has_texcoord_signature_element(&program->input_signature))
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return VKD3D_OK;
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/* VKD3DSPR_POINTCOORD is a two-component value; fill the remaining two
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* components with zeroes. */
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coord_temp = program->temp_count++;
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/* Construct the new temp after all LABEL, DCL, and NOP instructions.
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* We need to skip NOP instructions because they might result from removed
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* DCLs, and there could still be DCLs after NOPs. */
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for (i = 0; i < program->instructions.count; ++i)
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{
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ins = &program->instructions.elements[i];
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if (!vsir_instruction_is_dcl(ins) && ins->opcode != VKD3DSIH_LABEL && ins->opcode != VKD3DSIH_NOP)
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break;
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}
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insert_pos = i;
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/* Replace each texcoord read with a read from the point coord. */
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for (; i < program->instructions.count; ++i)
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{
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ins = &program->instructions.elements[i];
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if (vsir_instruction_is_dcl(ins))
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continue;
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for (unsigned int j = 0; j < ins->src_count; ++j)
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{
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used_texcoord |= replace_texcoord_with_point_coord(program, &ins->src[j], coord_temp);
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for (unsigned int k = 0; k < ins->src[j].reg.idx_count; ++k)
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{
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if (ins->src[j].reg.idx[k].rel_addr)
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used_texcoord |= replace_texcoord_with_point_coord(program,
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ins->src[j].reg.idx[k].rel_addr, coord_temp);
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}
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}
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for (unsigned int j = 0; j < ins->dst_count; ++j)
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{
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for (unsigned int k = 0; k < ins->dst[j].reg.idx_count; ++k)
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{
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if (ins->dst[j].reg.idx[k].rel_addr)
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used_texcoord |= replace_texcoord_with_point_coord(program,
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ins->dst[j].reg.idx[k].rel_addr, coord_temp);
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}
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}
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}
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if (used_texcoord)
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{
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if (!shader_instruction_array_insert_at(&program->instructions, insert_pos, 2))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = &program->instructions.elements[insert_pos];
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vsir_instruction_init_with_params(program, ins, &no_loc, VKD3DSIH_MOV, 1, 1);
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dst_param_init_temp_float4(&ins->dst[0], coord_temp);
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ins->dst[0].write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1;
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vsir_src_param_init(&ins->src[0], VKD3DSPR_POINT_COORD, VKD3D_DATA_FLOAT, 0);
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ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
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++ins;
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vsir_instruction_init_with_params(program, ins, &no_loc, VKD3DSIH_MOV, 1, 1);
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dst_param_init_temp_float4(&ins->dst[0], coord_temp);
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ins->dst[0].write_mask = VKD3DSP_WRITEMASK_2 | VKD3DSP_WRITEMASK_3;
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vsir_src_param_init(&ins->src[0], VKD3DSPR_IMMCONST, VKD3D_DATA_FLOAT, 0);
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ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
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++ins;
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program->has_point_coord = true;
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}
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return VKD3D_OK;
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}
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struct validation_context
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{
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struct vkd3d_shader_message_context *message_context;
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@ -7838,6 +8031,7 @@ enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t
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vsir_transform(&ctx, vsir_program_insert_clip_planes);
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vsir_transform(&ctx, vsir_program_insert_point_size);
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vsir_transform(&ctx, vsir_program_insert_point_size_clamp);
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vsir_transform(&ctx, vsir_program_insert_point_coord);
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if (TRACE_ON())
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vsir_program_trace(program);
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@ -3252,6 +3252,9 @@ static bool spirv_compiler_get_register_name(char *buffer, unsigned int buffer_s
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case VKD3DSPR_WAVELANEINDEX:
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snprintf(buffer, buffer_size, "vWaveLaneIndex");
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break;
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case VKD3DSPR_POINT_COORD:
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snprintf(buffer, buffer_size, "vPointCoord");
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break;
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default:
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FIXME("Unhandled register %#x.\n", reg->type);
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snprintf(buffer, buffer_size, "unrecognized_%#x", reg->type);
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@ -4886,6 +4889,8 @@ vkd3d_register_builtins[] =
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{VKD3DSPR_TESSCOORD, {VKD3D_SHADER_COMPONENT_FLOAT, 3, SpvBuiltInTessCoord}},
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{VKD3DSPR_POINT_COORD, {VKD3D_SHADER_COMPONENT_FLOAT, 2, SpvBuiltInPointCoord}},
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{VKD3DSPR_COVERAGE, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
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{VKD3DSPR_SAMPLEMASK, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
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@ -10596,6 +10601,14 @@ static void spirv_compiler_emit_io_declarations(struct spirv_compiler *compiler)
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dst.reg.idx[0].offset = VSIR_RASTOUT_POINT_SIZE;
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spirv_compiler_emit_output_register(compiler, &dst);
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}
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if (compiler->program->has_point_coord)
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{
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struct vkd3d_shader_dst_param dst;
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vsir_dst_param_init(&dst, VKD3DSPR_POINT_COORD, VKD3D_DATA_FLOAT, 0);
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spirv_compiler_emit_input_register(compiler, &dst);
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}
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}
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static void spirv_compiler_emit_descriptor_declarations(struct spirv_compiler *compiler)
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@ -648,6 +648,7 @@ enum vkd3d_shader_register_type
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VKD3DSPR_WAVELANECOUNT,
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VKD3DSPR_WAVELANEINDEX,
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VKD3DSPR_PARAMETER,
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VKD3DSPR_POINT_COORD,
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VKD3DSPR_COUNT,
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@ -1421,6 +1422,7 @@ struct vsir_program
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unsigned int ssa_count;
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bool use_vocp;
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bool has_point_size;
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bool has_point_coord;
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enum vsir_control_flow_type cf_type;
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enum vsir_normalisation_level normalisation_level;
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