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vkd3d-shader/ir: Allow controlling point sprite through a parameter.
This commit is contained in:
committed by
Henri Verbeet
parent
8a3fe9cd1e
commit
a492d64fef
Notes:
Henri Verbeet
2024-10-22 20:53:34 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1188
@@ -1190,6 +1190,10 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
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vkd3d_string_buffer_printf(buffer, "vWaveLaneIndex");
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break;
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case VKD3DSPR_POINT_COORD:
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vkd3d_string_buffer_printf(buffer, "vPointCoord");
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break;
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default:
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vkd3d_string_buffer_printf(buffer, "%s<unhandled register type %#x>%s",
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compiler->colours.error, reg->type, compiler->colours.reset);
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