vkd3d-shader/ir: Allow controlling point sprite through a parameter.

This commit is contained in:
Elizabeth Figura
2024-10-15 19:04:19 -05:00
committed by Henri Verbeet
parent 8a3fe9cd1e
commit a492d64fef
Notes: Henri Verbeet 2024-10-22 20:53:34 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1188
5 changed files with 246 additions and 0 deletions

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@@ -1190,6 +1190,10 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
vkd3d_string_buffer_printf(buffer, "vWaveLaneIndex");
break;
case VKD3DSPR_POINT_COORD:
vkd3d_string_buffer_printf(buffer, "vPointCoord");
break;
default:
vkd3d_string_buffer_printf(buffer, "%s<unhandled register type %#x>%s",
compiler->colours.error, reg->type, compiler->colours.reset);