vkd3d: Introduce debug severity MESSAGE.

That's intended for messages that it's pretty important that the
user receives, but that are not proper error messages.
This commit is contained in:
Giovanni Mascellani
2024-07-18 15:17:33 +02:00
committed by Henri Verbeet
parent 021a7f030a
commit a484063cd2
Notes: Henri Verbeet 2024-07-29 13:23:46 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/867
4 changed files with 18 additions and 11 deletions

View File

@@ -97,7 +97,7 @@ static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struc
unsigned int i;
void *code;
ERR("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
MESSAGE("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
vkd3d_string_buffer_printf(buffer, "#version 440\n\n");