vkd3d: Introduce debug severity MESSAGE.

That's intended for messages that it's pretty important that the
user receives, but that are not proper error messages.
This commit is contained in:
Giovanni Mascellani
2024-07-18 15:17:33 +02:00
committed by Henri Verbeet
parent 021a7f030a
commit a484063cd2
Notes: Henri Verbeet 2024-07-29 13:23:46 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/867
4 changed files with 18 additions and 11 deletions

View File

@@ -45,11 +45,12 @@ extern const char *const vkd3d_dbg_env_name;
static const char *const debug_level_names[] =
{
[VKD3D_DBG_LEVEL_NONE ] = "none",
[VKD3D_DBG_LEVEL_ERR ] = "err",
[VKD3D_DBG_LEVEL_FIXME] = "fixme",
[VKD3D_DBG_LEVEL_WARN ] = "warn",
[VKD3D_DBG_LEVEL_TRACE] = "trace",
[VKD3D_DBG_LEVEL_NONE ] = "none",
[VKD3D_DBG_LEVEL_MESSAGE] = "message",
[VKD3D_DBG_LEVEL_ERR ] = "err",
[VKD3D_DBG_LEVEL_FIXME] = "fixme",
[VKD3D_DBG_LEVEL_WARN ] = "warn",
[VKD3D_DBG_LEVEL_TRACE] = "trace",
};
enum vkd3d_dbg_level vkd3d_dbg_get_level(void)