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vkd3d: Create descriptor pools of geometrically increasing size.
Creating a pool of 16k descriptors is wasteful if an allocator only uses a fraction of them, so start at 1k and double for each subsequent allocation until 16k is reached.
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Henri Verbeet
parent
e729ceeb1a
commit
a43f6a6600
Notes:
Henri Verbeet
2024-12-05 21:35:35 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1088
@@ -2677,7 +2677,7 @@ static void vkd3d_time_domains_init(struct d3d12_device *device)
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static void device_init_descriptor_pool_sizes(struct d3d12_device *device)
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{
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const struct vkd3d_device_descriptor_limits *limits = &device->vk_info.descriptor_limits;
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unsigned int *pool_sizes = device->vk_pool_sizes;
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unsigned int *pool_sizes = device->vk_pool_limits;
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pool_sizes[VKD3D_SHADER_DESCRIPTOR_TYPE_CBV] = min(limits->uniform_buffer_max_descriptors,
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VKD3D_MAX_VIRTUAL_HEAP_DESCRIPTORS_PER_TYPE);
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