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vkd3d-shader/ir: Run validation after flattening hull shader phases.
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Notes:
Henri Verbeet
2024-09-10 21:57:30 +02:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1049
@ -864,9 +864,10 @@ static bool vsir_instruction_init_label(struct vkd3d_shader_instruction *ins,
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return true;
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return true;
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}
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}
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static enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd3d_shader_instruction_array *src_instructions)
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static enum vkd3d_result vsir_program_flatten_hull_shader_phases(struct vsir_program *program,
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struct vsir_normalisation_context *ctx)
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{
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{
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struct hull_flattener flattener = {*src_instructions};
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struct hull_flattener flattener = {program->instructions};
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struct vkd3d_shader_instruction_array *instructions;
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struct vkd3d_shader_instruction_array *instructions;
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struct shader_phase_location_array locations;
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struct shader_phase_location_array locations;
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enum vkd3d_result result = VKD3D_OK;
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enum vkd3d_result result = VKD3D_OK;
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@ -888,7 +889,7 @@ static enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd
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vsir_instruction_init(&instructions->elements[instructions->count++], &flattener.last_ret_location, VKD3DSIH_RET);
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vsir_instruction_init(&instructions->elements[instructions->count++], &flattener.last_ret_location, VKD3DSIH_RET);
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}
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}
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*src_instructions = flattener.instructions;
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program->instructions = flattener.instructions;
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return result;
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return result;
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}
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}
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@ -6662,18 +6663,22 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
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if (program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
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if (program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
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vsir_transform(&ctx, vsir_program_remap_output_signature);
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vsir_transform(&ctx, vsir_program_remap_output_signature);
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if (ctx.result < 0)
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return ctx.result;
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
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{
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{
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if ((result = instruction_array_flatten_hull_shader_phases(&program->instructions)) < 0)
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vsir_transform(&ctx, vsir_program_flatten_hull_shader_phases);
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return result;
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if (ctx.result < 0)
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return ctx.result;
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if ((result = instruction_array_normalise_hull_shader_control_point_io(&program->instructions,
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if ((result = instruction_array_normalise_hull_shader_control_point_io(&program->instructions,
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&program->input_signature)) < 0)
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&program->input_signature)) < 0)
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return result;
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return result;
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}
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}
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else
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{
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if (ctx.result < 0)
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return ctx.result;
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}
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if ((result = vsir_program_normalise_io_registers(program, message_context)) < 0)
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if ((result = vsir_program_normalise_io_registers(program, message_context)) < 0)
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return result;
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return result;
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