vkd3d-shader/glsl: Implement VKD3DSIH_FTOI.

This commit is contained in:
Henri Verbeet
2024-05-01 13:52:14 +02:00
parent b81cdcb488
commit a3d06c8f12
Notes: Henri Verbeet 2024-09-24 14:10:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1106
2 changed files with 8 additions and 2 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 10.3 11.5 12.8 13.1
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10, 11, 12, 0)
@@ -40,7 +40,7 @@ if(sm>=4) uniform 0 float 2.6
if(sm>=4) uniform 1 int -2
if(sm>=4) uniform 2 int -2
if(sm>=4) uniform 3 float -3.6
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)