mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader/glsl: Implement VKD3DSIH_FTOI.
This commit is contained in:
Notes:
Henri Verbeet
2024-09-24 14:10:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1106
@@ -379,6 +379,9 @@ static void VKD3D_PRINTF_FUNC(3, 4) shader_glsl_print_assignment(
|
||||
case VKD3D_DATA_FLOAT:
|
||||
close = false;
|
||||
break;
|
||||
case VKD3D_DATA_INT:
|
||||
vkd3d_string_buffer_printf(buffer, "intBitsToFloat(");
|
||||
break;
|
||||
case VKD3D_DATA_UINT:
|
||||
vkd3d_string_buffer_printf(buffer, "uintBitsToFloat(");
|
||||
break;
|
||||
@@ -680,6 +683,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
|
||||
case VKD3DSIH_FRC:
|
||||
shader_glsl_intrinsic(gen, ins, "fract");
|
||||
break;
|
||||
case VKD3DSIH_FTOI:
|
||||
shader_glsl_cast(gen, ins, "int", "ivec");
|
||||
break;
|
||||
case VKD3DSIH_GEO:
|
||||
shader_glsl_relop(gen, ins, ">=", "greaterThanEqual");
|
||||
break;
|
||||
|
Reference in New Issue
Block a user