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vkd3d-shader/hlsl: Fold logic AND and logic OR identities.
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Notes:
Henri Verbeet
2024-09-03 17:17:53 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1014
@ -1452,11 +1452,15 @@ static bool constant_is_one(struct hlsl_ir_constant *const_arg)
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_BOOL:
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if (const_arg->value.u[k].u != 1)
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if (const_arg->value.u[k].u != 1)
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return false;
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return false;
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break;
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break;
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case HLSL_TYPE_BOOL:
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if (const_arg->value.u[k].u != ~0)
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return false;
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break;
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default:
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default:
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return false;
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return false;
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}
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}
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@ -1514,6 +1518,20 @@ bool hlsl_fold_constant_identities(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
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res_node = mut_arg;
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res_node = mut_arg;
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break;
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break;
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case HLSL_OP2_LOGIC_AND:
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if (constant_is_zero(const_arg))
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res_node = &const_arg->node;
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else if (constant_is_one(const_arg))
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res_node = mut_arg;
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break;
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case HLSL_OP2_LOGIC_OR:
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if (constant_is_zero(const_arg))
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res_node = mut_arg;
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else if (constant_is_one(const_arg))
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res_node = &const_arg->node;
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break;
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default:
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default:
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break;
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break;
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}
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}
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