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vkd3d-shader/spirv: Use vsir_data_type in struct vkd3d_symbol_register_data.
This commit is contained in:
Notes:
Henri Verbeet
2025-10-03 00:55:24 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1762
@@ -2795,7 +2795,7 @@ struct vkd3d_symbol_register_data
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{
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SpvStorageClass storage_class;
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uint32_t member_idx;
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enum vkd3d_shader_component_type component_type;
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enum vsir_data_type data_type;
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unsigned int write_mask;
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unsigned int structure_stride;
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unsigned int binding_base_idx;
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@@ -2920,15 +2920,14 @@ static void vkd3d_symbol_make_io(struct vkd3d_symbol *symbol,
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symbol->key.reg.idx = index;
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}
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static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol,
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uint32_t val_id, SpvStorageClass storage_class,
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enum vkd3d_shader_component_type component_type, uint32_t write_mask)
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static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol, uint32_t val_id,
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SpvStorageClass storage_class, enum vsir_data_type data_type, uint32_t write_mask)
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{
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symbol->id = val_id;
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symbol->descriptor_array = NULL;
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symbol->info.reg.storage_class = storage_class;
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symbol->info.reg.member_idx = 0;
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symbol->info.reg.component_type = component_type;
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symbol->info.reg.data_type = data_type;
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symbol->info.reg.write_mask = write_mask;
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symbol->info.reg.structure_stride = 0;
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symbol->info.reg.binding_base_idx = 0;
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@@ -4236,7 +4235,7 @@ static bool spirv_compiler_get_register_info(struct spirv_compiler *compiler,
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register_info->descriptor_array = symbol->descriptor_array;
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register_info->storage_class = symbol->info.reg.storage_class;
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register_info->member_idx = symbol->info.reg.member_idx;
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register_info->component_type = symbol->info.reg.component_type;
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register_info->component_type = vkd3d_component_type_from_data_type(symbol->info.reg.data_type);
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register_info->write_mask = symbol->info.reg.write_mask;
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register_info->structure_stride = symbol->info.reg.structure_stride;
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register_info->binding_base_idx = symbol->info.reg.binding_base_idx;
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@@ -5729,8 +5728,7 @@ static const struct vkd3d_symbol *spirv_compiler_emit_io_register(struct spirv_c
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spirv_compiler_emit_register_debug_name(builder, id, reg);
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write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
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vkd3d_symbol_set_register_info(®_symbol, id, storage_class,
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vkd3d_component_type_from_data_type(builtin->data_type), write_mask);
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vkd3d_symbol_set_register_info(®_symbol, id, storage_class, builtin->data_type, write_mask);
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reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
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return spirv_compiler_put_symbol(compiler, ®_symbol);
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@@ -5751,6 +5749,7 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
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uint32_t val_id, input_id, var_id;
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uint32_t type_id, float_type_id;
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struct vkd3d_symbol reg_symbol;
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enum vsir_data_type data_type;
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SpvStorageClass storage_class;
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bool use_private_var = false;
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unsigned int array_sizes[2];
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@@ -5799,12 +5798,14 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
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if (builtin)
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{
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component_type = vkd3d_component_type_from_data_type(builtin->data_type);
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data_type = builtin->data_type;
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component_type = vkd3d_component_type_from_data_type(data_type);
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input_component_count = builtin->component_count;
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}
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else
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{
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component_type = signature_element->component_type;
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data_type = vsir_data_type_from_component_type(component_type);
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input_component_count = vsir_write_mask_component_count(signature_element->mask);
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}
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@@ -5870,7 +5871,7 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
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}
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
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use_private_var ? VSIR_DATA_F32 : data_type,
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use_private_var ? VKD3DSP_WRITEMASK_ALL : reg_write_mask);
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reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1];
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VKD3D_ASSERT(!builtin || !builtin->spirv_array_size || use_private_var || array_sizes[0] || array_sizes[1]);
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@@ -5885,17 +5886,16 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
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vsir_register_init(&dst_reg, reg_type, VSIR_DATA_F32, 1);
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dst_reg.idx[0].offset = element_idx;
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type_id = spirv_get_type_id_for_component_type(builder, component_type, input_component_count);
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type_id = spirv_get_type_id(builder, data_type, input_component_count);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, input_id, SpvMemoryAccessMaskNone);
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if (builtin && builtin->fixup_pfn)
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val_id = builtin->fixup_pfn(compiler, val_id);
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if (component_type != VKD3D_SHADER_COMPONENT_FLOAT)
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if (data_type != VSIR_DATA_F32)
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{
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float_type_id = spirv_get_type_id_for_component_type(builder,
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VKD3D_SHADER_COMPONENT_FLOAT, input_component_count);
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float_type_id = spirv_get_type_id(builder, VSIR_DATA_F32, input_component_count);
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val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, val_id);
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}
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@@ -6043,13 +6043,14 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
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const struct shader_signature *shader_signature;
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const struct vkd3d_spirv_builtin *builtin;
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enum vkd3d_shader_sysval_semantic sysval;
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uint32_t write_mask;
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bool use_private_variable = false;
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struct vkd3d_symbol reg_symbol;
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enum vsir_data_type data_type;
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SpvStorageClass storage_class;
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unsigned int array_sizes[2];
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bool is_patch_constant;
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uint32_t id, var_id;
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uint32_t write_mask;
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is_patch_constant = (reg_type == VKD3DSPR_PATCHCONST);
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@@ -6074,13 +6075,15 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
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output_component_count = vsir_write_mask_component_count(write_mask);
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if (builtin)
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{
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component_type = vkd3d_component_type_from_data_type(builtin->data_type);
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data_type = builtin->data_type;
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component_type = vkd3d_component_type_from_data_type(data_type);
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if (!builtin->spirv_array_size)
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output_component_count = builtin->component_count;
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}
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else
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{
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component_type = signature_element->component_type;
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data_type = vsir_data_type_from_component_type(component_type);
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}
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storage_class = SpvStorageClassOutput;
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@@ -6171,7 +6174,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
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}
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
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use_private_variable ? VSIR_DATA_F32 : data_type,
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use_private_variable ? VKD3DSP_WRITEMASK_ALL : write_mask);
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reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1];
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VKD3D_ASSERT(!builtin || !builtin->spirv_array_size || use_private_variable || array_sizes[0] || array_sizes[1]);
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@@ -6533,7 +6536,6 @@ static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compil
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const struct vkd3d_shader_indexable_temp *temp = &instruction->declaration.indexable_temp;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t id, type_id, length_id, ptr_type_id, init_id = 0;
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enum vkd3d_shader_component_type component_type;
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struct vkd3d_shader_register reg;
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struct vkd3d_symbol reg_symbol;
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SpvStorageClass storage_class;
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@@ -6554,7 +6556,6 @@ static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compil
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function_location = spirv_compiler_get_current_function_location(compiler);
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vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
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component_type = vkd3d_component_type_from_data_type(temp->data_type);
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type_id = spirv_get_type_id(builder, temp->data_type, temp->component_count);
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length_id = spirv_compiler_get_constant_uint(compiler, temp->register_size);
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type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
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@@ -6568,8 +6569,8 @@ static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compil
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vkd3d_spirv_end_function_stream_insertion(builder);
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vkd3d_symbol_make_register(®_symbol, ®);
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vkd3d_symbol_set_register_info(®_symbol, id, storage_class,
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component_type, vkd3d_write_mask_from_component_count(temp->component_count));
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vkd3d_symbol_set_register_info(®_symbol, id, storage_class, temp->data_type,
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vkd3d_write_mask_from_component_count(temp->component_count));
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spirv_compiler_put_symbol(compiler, ®_symbol);
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}
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@@ -6645,8 +6646,7 @@ static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *com
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vkd3d_spirv_build_op_member_name(builder, struct_id, j, "cb%u", reg_idx);
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vkd3d_symbol_make_register(®_symbol, &cb->reg);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, VSIR_DATA_F32, VKD3DSP_WRITEMASK_ALL);
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reg_symbol.info.reg.member_idx = j;
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spirv_compiler_put_symbol(compiler, ®_symbol);
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@@ -6821,8 +6821,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
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®, range, VKD3D_SHADER_RESOURCE_BUFFER, descriptor, false, &var_info);
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vkd3d_symbol_make_register(®_symbol, ®);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, VSIR_DATA_F32, VKD3DSP_WRITEMASK_ALL);
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reg_symbol.descriptor_array = var_info.array_symbol;
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reg_symbol.info.reg.binding_base_idx = var_info.binding_base_idx;
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spirv_compiler_put_symbol(compiler, ®_symbol);
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@@ -6848,8 +6847,7 @@ static void spirv_compiler_emit_dcl_immediate_constant_buffer(struct spirv_compi
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reg.idx[0].offset = icb->register_idx;
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vkd3d_symbol_make_register(®_symbol, ®);
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vkd3d_symbol_set_register_info(®_symbol, icb_id, SpvStorageClassPrivate,
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vkd3d_component_type_from_data_type(icb->data_type),
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vkd3d_write_mask_from_component_count(icb->component_count));
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icb->data_type, vkd3d_write_mask_from_component_count(icb->component_count));
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spirv_compiler_put_symbol(compiler, ®_symbol);
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}
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@@ -6878,8 +6876,7 @@ static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compi
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®, range, VKD3D_SHADER_RESOURCE_NONE, descriptor, false, &var_info);
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vkd3d_symbol_make_register(®_symbol, ®);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, VSIR_DATA_F32, VKD3DSP_WRITEMASK_ALL);
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reg_symbol.descriptor_array = var_info.array_symbol;
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reg_symbol.info.reg.binding_base_idx = var_info.binding_base_idx;
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spirv_compiler_put_symbol(compiler, ®_symbol);
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@@ -7189,8 +7186,7 @@ static void spirv_compiler_emit_workgroup_memory(struct spirv_compiler *compiler
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spirv_compiler_emit_register_debug_name(builder, var_id, reg);
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vkd3d_symbol_make_register(®_symbol, reg);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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VKD3D_SHADER_COMPONENT_UINT, VKD3DSP_WRITEMASK_0);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, VSIR_DATA_U32, VKD3DSP_WRITEMASK_0);
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reg_symbol.info.reg.structure_stride = structure_stride;
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spirv_compiler_put_symbol(compiler, ®_symbol);
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}
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