vkd3d-shader/dxil: Implement DX intrinsic Unary.

This commit is contained in:
Conor McCarthy
2023-11-27 13:29:14 +10:00
committed by Alexandre Julliard
parent cc5e703802
commit a33a9127ca
Notes: Alexandre Julliard 2023-12-07 22:47:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/497
16 changed files with 185 additions and 44 deletions

View File

@@ -8,10 +8,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 6.0, 7.0, 3.0)
uniform 0 float4 -1.5 6.5 7.5 3.4
todo(sm>=6) draw quad
draw quad
probe all rgba (-1.0, 6.0, 7.0, 3.0)
[pixel shader]
@@ -27,7 +27,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(sm>=6) draw quad
draw quad
probe all rgba (6.0, 7.0, 0.0, 3.0)
[require]
@@ -46,5 +46,5 @@ float4 main() : sv_target
[test]
uniform 0 int4 -1 6 7 3
todo(sm>=6) draw quad
draw quad
probe all rgba (6.0, 7.0, -1.0, 3.0)