vkd3d-shader/dxil: Implement DX intrinsic Unary.

This commit is contained in:
Conor McCarthy
2023-11-27 13:29:14 +10:00
committed by Alexandre Julliard
parent cc5e703802
commit a33a9127ca
Notes: Alexandre Julliard 2023-12-07 22:47:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/497
16 changed files with 185 additions and 44 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 2.0 4.0 5.0 0.4
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 2.0, 2.32192802, -1.32192802) 1
[pixel shader]
@@ -21,7 +21,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 10.0 100.0 1.0 0.1
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 2.0, 0.0, -1.0) 1
[pixel shader]
@@ -34,5 +34,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 3.0 10.0 1.0 0.1
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0986123, 2.302585, 0.0, -2.302585) 2