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vkd3d-shader/dxil: Implement DX intrinsic Unary.
This commit is contained in:
committed by
Alexandre Julliard
parent
cc5e703802
commit
a33a9127ca
Notes:
Alexandre Julliard
2023-12-07 22:47:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/497
@@ -8,7 +8,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (7.34846926, 7.34846926, 7.34846926, 7.34846926) 1
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[pixel shader]
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@@ -21,7 +21,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (5.38516474, 5.38516474, 5.38516474, 5.38516474) 1
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[pixel shader]
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@@ -34,7 +34,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (3.60555124, 3.60555124, 3.60555124, 3.60555124) 1
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[pixel shader]
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